Beatrice Wallace, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her hair is greying and her face has many wrinkles. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: Her tongue was cut out and she uses sign language. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Beatrice lived on a farm with her mother, near the main road leading to a nearby town. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She has since lost track of the people in her past.
Motivation: To unite with her sister; and find a way to reverse the transformation of her sister
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Family, Adventurer. Occupation: Layabout
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2700 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Thea Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears white trousers with blue and grey striped suspenders. She wears various colorful collared shirts. Her skin is fair and her fingers are delicate and long. Her hair is golden and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She dislikes all the random violence that takes place in the north. Thea enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Thea was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Thea was born on a far northern forest where she grew up under the tutelage of her mother, an expert Armorer. She left for the north, certain she would find work there.
Motivation: To protect her home; and to clean up the streets
Ideals: Pacifist. Flaws: Hedonist. Bonds: Poor, Immigrant, Guardian. Occupation: Armorer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 13)
Armor Class 11
Hit Points 102 (13d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
Possessions: 4000 gp. Deep blue spinel (800 gp). Malachite (6 gp). Azurite (6 gp). Sardonyx (80 gp). Banded agate (6 gp). Black pearl (800 gp). Eye agate (6 gp). Chrysoprase (80 gp). Smoky quartz (80 gp). Golden yellow topaz (800 gp). 1 Medium magic item.
Prosperine Abstract, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She dresses in collared shirts and wears a proper scarf over her head. Her black hair is kept up in a ponytail inside a small hat. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She was raised in a white middle class family as the only child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. Since then, she has sought to make the best of life.
Motivation: Sabotage a competitor.
Ideals: Optimist, Artistic. Flaws: Mundane. Bonds: Poor, Job. Occupation: Spice Merchant
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 138 (14d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 16 (+3) | 17 (+3) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Auran, Terran
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
Possessions: Jasper (30 gp). Amethyst (120 gp). Malachite (10 gp). Amber (120 gp). Alexandrite (1000 gp). Blue sapphire (800 gp). Moss agate (10 gp). Tourmaline (120 gp). Violet garnet (1000 gp). Rock crystal (30 gp). Black pearl (1000 gp). 1 Medium magic item.
Ovak Bradley, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'3" has a big stupid grin on her face most of the time. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. She has slicked back white hair. She has several tiny emerald earrings on each ear.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the east to a Mortician, Ovak learned a great deal about her father's area of expertise. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Ovak and her spouse have recently divorced.
Motivation: Expand her business; and money/treasure
Ideals: Disciplined, Joker. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Mortician
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 8 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 7 (-2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 2 |
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


