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NPC Generator

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Advanced [show]


Ea Calm, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has moderate length purple hair. Her gold eyes are slightly larger than normal.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She always tries to repair and not replace. It was this mentality that drove her into the Mercenary business.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her martial abilities were realized during a raid on her village. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and she has money and likes to spend it

Ideals: Athletic, Impeccable, Persistence, Gifted. Bonds: Rich. Occupation: Mercenary

Voice: Cold and demanding tone

Attributes [hide]

Ea Calm, Female Tiefling Expert 3
Medium (6'1") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 16000 cp.


Social Check DCs


Marigold Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She typically wears red cloth garments or leather armor. She has golden hair. She is baby faced.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Marigold was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: In love, Poor. Occupation: Ruler

Voice: Complex vocabulary, royal

Attributes [hide]

Marigold Jamjar, Female Halfling Bard 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)11 (+0) 10 (+0)12 (+1)
Skills Deception +3, History +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: A roughly beaten golden orb (90 gp).


Social Check DCs


Oriel Netyoive, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears long strands of topaz and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her blonde hair is cut short. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her job bores her to no end. She has decided to make it more interesting.

History: She was born into a rich family. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. After months of barely getting by, Oriel managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion.

Ideals: Philantrophist, Logical. Bonds: Rich, Adventurer, Criminal record. Occupation: Butcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Oriel Netyoive, Female Half-Elf Monk 10
Medium (4'8") Half-Elf, True Neutral (CR 10)
Armor Class 10
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)11 (+0) 8 (-1)14 (+2)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3

Possessions: 20000 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Silver comb with moonstones (600 gp). Large well-done wool tapestry (300 gp). A necklace of small pink pearls (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skirt Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She usually wears her brown robe and has her spear always slung over her shoulder. Her yellow fur is slicked back into a classic pompadour. This copper eyed southerner is not easily forgotten.

Personality: A skeptical and narcissistic woman, Skirt's first love is herself. Her second love is also herself. She has all her life been fascinated with singing.

History: Skirt was born in the south. At a young age she loved to build and create. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has passion for adventuring and risk; and obtaining odd cultural human artifacts is her passion

Ideals: Impeccable, Artistic, Persistence. Bonds: Adventurer, Rich. Occupation: Fortune-teller

Voice: Low range voice

Attributes [hide]

Skirt Moon, Female Tabaxi Monk 1
Medium (5'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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