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NPC Generator

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Advanced [show]


Katherine Clayden, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her chestnut hair up. She wears crescent spectacles with a black brim.

Personality: She loves telling others what to do and how they should feel about things. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born in the south her family was never financially stable. Her mother was a mechanic, and taught her how to fix just about anything. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Opinionated, Persistence. Flaws: Shy. Bonds: Poor. Occupation: Carter

Voice: Low range voice

Attributes [hide]

Katherine Clayden, Female Human Commoner 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 16 (+3)9 (-1)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Justin Osav, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears baggy violet pantaloons and a red scarf. He is tall, broad shouldered and powerfully built. His brown hair is cut jaggedly and amateurishly. His eyes are likewise gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.

History: The child of northern immigrants he idolized his father. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Pacifist. Bonds: Immigrant, Job, Family. Occupation: Beggar

Voice: Russian accent

Attributes [hide]

Justin Osav, Male Half-Elf Rogue 15
Medium (5'1") Half-Elf, Neutral Good (CR 15)
Armor Class 10
Hit Points 63 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)18 (+4) 15 (+2)15 (+2)
Skills Insight +7
Senses Passive Perception 12
Languages Common, Elven, Druidic, Dwarven, Aquan, Halfling
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0

Possessions: 3000 gp. Hematite (10 gp). Hematite (10 gp). Rich purple corundum (700 gp). Tourmaline (70 gp). Alexandrite (800 gp). 1 Medium magic item.


Social Check DCs


Zedaar Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His crest is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with a lost civilization.

History: When he was but 8 years old his parents immigrated from the south. His necromantic abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Secretive. Bonds: Adventurer, Immigrant. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Zedaar Verthisathurgiesh, Male Dragonborn Barbarian 1
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 20 pp.


Social Check DCs


Uzza Love, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She usually wears her black robe and has her sai always slung over her shoulder. She has done her best to style her white hair to look like a famous performer. This red eyed westerner is not easily forgotten.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Uzza took refuge in the large cave and found the beat up sai and armor she uses now. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Justice. Flaws: Secretive. Bonds: Military, Nature, Criminal record. Occupation: Bricklayer

Voice: Pronounces difficult words wrong

Attributes [hide]

Uzza Love, Female Tiefling Fighter 8
Medium (6'5") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 14 (+2)16 (+3)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +4

Possessions: 400 gp. Aquamarine (1600 gp). Obsidian (11 gp).


Social Check DCs

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