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NPC Generator

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Advanced [show]


Einkil Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is an amazing painter.

History: Born to a pair of adventurers, Einkil grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Beggar. He was granted divine powers by his dying sister.

Motivation: He desires power and/or immortality; and someone believes him a fraud

Ideals: Gifted. Flaws: Terse. Bonds: Adventurer, Job, Enemies. Occupation: Beggar

Voice: Posh accent

Attributes [hide]

Einkil Daerdahk, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)16 (+3) 10 (+0)12 (+1)
Skills Nature +5, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Goblin, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Qualen Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in tan turtlenecks beneath a white coat with blue slacks. He has a small bristly mustache and wavy brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Qualen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also has developed a complete distrust of the Healer profession.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Extrovert, Logical. Bonds: Immigrant, Job, Military. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Qualen Garrick, Male Gnome Adept 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 42 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 20 (+5)18 (+4) 16 (+3)14 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Undercommon, Aquan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp.


Social Check DCs


Mozû Lindsay, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He acts crazy and hedonistic. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Mozû was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was granted necromantic powers by his dying brother.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Gifted. Flaws: Hedonist. Bonds: Criminal record, Poor, Job. Occupation: Courier

Voice: Posh accent

Attributes [hide]

Mozû Lindsay, Male Half-Orc Wizard 2
Medium (5'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)13 (+1) 16 (+3)10 (+0)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs


Trym Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He prefers to wear yellow clothing when he does not wear armor. His whole body is exceptionally muscular. He wears his hair in dreadlocks. He has a dull look in his hazel eyes.

Personality: Stoic and calm, he prefers to meditate than take action. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to loving parents in a slum to the east. His first spouse was a Ploughman, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined. Flaws: Insane. Bonds: Immigrant, Criminal record, Poor, Family. Occupation: Junk Dealer

Voice: Speaks like tongue is numb

Attributes [hide]

Trym Smith, Male Half-Elf Monk 5
Medium (5'2") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 17 (+3)12 (+1)
Skills Insight +6, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Halfling, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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