Gilbert Harlow, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He is typically in his Priest uniform. His golden hair and beard is wavy and long. His blue eyes dart from person to person.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is lazy, self-centered, vain, and jealous.
History: He was born on a small isolated farm. His childhood dream was to be a Beggar, but he was a colossal failure. He ran away from his former home and has been making his living as a Priest for the past few years.
Motivation: Expand his business.
Flaws: Antagonistic, Selfish. Bonds: Job, Nature, Slave. Occupation: Priest
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 5000 cp.
Borun Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a red coat with brown slacks. His hair is long and black with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. He wears a mask on his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He tends to his Weaver job now, and dutifully fulfills any obligations he has.
Motivation: Many gnolls want him driven away; and wants to raise his children well
Flaws: Antagonistic. Bonds: Slave, Family, Job, Enemies. Occupation: Weaver
Voice: Spanish accent
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 13)
Armor Class 15
Hit Points 81 (13d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 3000 gp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lilith Victory, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 4'8". She typically wears green cloth garments or leather armor, and her gloved hand is found clutching a longbow. Her hair is white and curly. Her eyes are white and catlike.
Personality: She never swears and excessively uses polite adverbs when speaking. She does not believe in violence as a means to an end. She is a dedicated Shipwright but believes her peers are too gung-ho.
History: Lilith was born in the north. At a young age she loved to build and create. She has chosen to use the inheritance that was left to her frivolously. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She has comitted a past crime that haunts her to this day; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Optimist, Pacifist, Persistence. Bonds: Rich, Criminal record. Occupation: Shipwright
Voice: Speaks in third person
Attributes [hide]
Medium (4'8") Tiefling, Neutral Evil (CR 7)
Armor Class 9
Hit Points 39 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Abyssal, Aquan
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 1100 gp. Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
Elizabeth Gracey, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her black hair is knotted and matted. She has a tattooed face.
Personality: Confrontational and typically high on some drug or another. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Logical. Flaws: Addict, Insane. Bonds: Criminal record, Job. Occupation: Marshal
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 59 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1600 gp.
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