Williamina Spaulding, Female Human [Permalink]
Personal [hide]
Description: She wears a grey tunic with blue highlights, and long brown pants that bunch up around her shoes. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her brown hair is drawn into a tight pony tail with a cross scrunchie. Her hazel eyes have a joyful gleam in them most of the time.
Personality: Williamina speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She comes from a rich western family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Herbalist. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She has money and likes to spend it.
Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Job. Occupation: Herbalist
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp. Red garnet (40 gp). 5 Acid flasks.
Irann Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is light but she possesses many pastel ritualistic tattoos. She prefers to wear tan clothing when she does not wear armor. Her chestnut hair is cut jaggedly and amateurishly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born the only child of a wealthy merchant. In her 16th year, her parents were killed by a drow raid, leaving Irann alone in the world. After a stint in an orphanage, she was adopted. She has dedicated herself to building a better world.
Motivation: Retire the richest woman in the east; and wants to work out more often
Ideals: Impeccable, Entrepeneur, Athletic. Bonds: Enemies, Adventurer. Occupation: Carter
Voice: pre-pubescent
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Giant, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Rangrim Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His clothes are grease stained in places. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born in the east, but his parents moved at a very young age to the south. Rangrim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rangrim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Greedy, Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Fletcher
Voice: Pirate accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 340 gp.
Altho Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: 2'11" and muscular, this western man wears a custom-built plate barding that's adorned with red lining and desert motifs. He keeps his golden hair in a pixie cut. His eyes are blue.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born the only child of a wealthy merchant. After coming to the age of reason, Altho took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.
Motivation: Wants to work out more often.
Ideals: Athletic, Entrepeneur, Gifted. Flaws: Disease, Impulsive. Occupation: Bricklayer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 2000 sp. 1 Banded mail. 1 Full Plate. 1 Darkwood Shield. 1 Buckler.
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Their contribution stands as a beacon of hope for all adventurers!


