Ahrim Loathe, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has white hair. His fierce red eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can't help but pocket interesting objects he comes across
History: He was born to a criminal king-pin and mafia family He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their daughter. He worked as a Sellsword, and he later adopted a second daughter.
Motivation: He is a bit of a kleptomaniac; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Bonds: Job, Criminal record, Family, Enemies. Occupation: Sellsword
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 |
Possessions: 1000 sp. White pearl (160 gp). 1 Minor magic item. 1 Minor magic item.
Elaim Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He wears his blonde hair down. His green eyes are passionate and lively.
Personality: While he acts the brute, he is far gentler than he would appear. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Elaim took refuge in the large cave and found the beat up scimitar and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the east; and he's repulsed by the pc
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Immigrant. Occupation: Detective
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 4)
Armor Class 8
Hit Points 23 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 7 (-2) | 14 (+2) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Orc, Draconic
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Sapphire pendant on gold chain (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). 1 Minor magic item.
Bathin Bliss, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and green workpants. His shirt is pastel, and he wears a heavy green leather apron most of the time. His brown hair is knotted and matted. His eyes are silver.
Personality: He loves telling others what to do and how they should feel about things. He is afraid of women and trembles around them
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.
Motivation: To be a Armorer again; and he'd like to take his coworkers down a peg
Ideals: Opinionated, Philantrophist. Flaws: Shy. Bonds: Rich, Job. Occupation: Bellfounder
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 15)
Armor Class 11
Hit Points 41 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 8 (-1) | 21 (+5) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Auran, Draconic, Druidic, Abyssal
Attacks Melee +3 / 4d8-2, Ranged +6 / 4d8+1, Grapple +1
Possessions: 4000 gp. Jade (120 gp). Chalcedony (80 gp). Azurite (16 gp). Zircon (80 gp). 1 Minor magic item. 1 Minor magic item.
Marastyr Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She is portly but not overly obese. Her white hair is wavy and long. Her eyes, though not visible through her cowl, are violet.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She'd like to take her coworkers down a peg; and to be a jeweler again
Flaws: Depressed, Impulsive. Bonds: Nature, Rich, Job. Occupation: Mortician
Voice: Posh accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 22 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 18 (+4) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 270 gp. Black pearl (400 gp). Smoky quartz (40 gp). Coral (70 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

