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NPC Generator

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Advanced [show]


Lone Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 6'4". She wears a brown small hat and brown clothes, and her gloved hand is found clutching a bastard sword. Her beige fur is drawn into a tight pony tail with a rose scrunchie. This yellow eyed easterner is not easily forgotten.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was raised in a plains tribe. Her father was very strict, and drilled into her lessons on being the perfect lady. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical, Impeccable. Flaws: Antagonistic. Bonds: Nature. Occupation: Apothecary

Voice: Farmer accent

Attributes [hide]

Lone Wind, Female Tabaxi Ranger 4
Medium (6'4") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)16 (+3) 14 (+2)11 (+0)
Skills Insight +4, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 5000 cp.


Social Check DCs


Merla Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She wears bulky red painted plate armor. Her skin is fair and her fingers are delicate and long. Her blonde hair is well kept. Her green eyes dart from person to person.

Personality: She has always had a great fascination with Half-Elven culture. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born blind and as such lacked many opportunities for work. Merla was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Merla decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: To unite with her brother; and an old rival family wants her found

Ideals: Extrovert. Flaws: Racist, Disease. Bonds: Criminal record, Family. Occupation: Barkeep

Voice: Hissing voice

Attributes [hide]

Merla Tealeaf, Female Halfling Paladin 5
Small (3'0") Halfling, Lawful Evil (CR 5)
Armor Class 15
Hit Points 36 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)8 (-1) 12 (+1)15 (+2)
Skills Medicine +4, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp.


Social Check DCs


Dara Cithreth, Female Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears a blue coat over a red low-cut shirt, and a deerstalker hat upon her head. Sporting a blonde mohawk this woman's hair draws a lot of attention. She has a dull look in her gray eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of a Jeweler, who enjoyed hunting, Dara was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is not mentally stable, and does not behave rationally; and to find somewhere to settle down

Ideals: Joker. Flaws: Insane, Mundane. Bonds: Criminal record, Nature. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Dara Cithreth, Female Elf Adept 9
Medium (4'8") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 15 (+2)6 (-2)
Skills Intimidation +1, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: 6000 sp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp).


Social Check DCs


Tarak Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is short and auburn. His eyes are amber.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the east to a Dilettante, Tarak learned a great deal about his father's area of expertise. Tarak was born on a far eastern island where he grew up under the tutelage of his father, an expert Dilettante. He has drifted from career to career and currently works as a Dilettante.

Motivation: To be a Animal Trainer again; and wants his loneliness to end

Ideals: Disciplined. Flaws: Fearful. Bonds: Job, Immigrant, Has a crush. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

Tarak Marlowe, Male Half-Orc Wizard 7
Medium (5'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)5 (-3) 6 (-2)9 (-1)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp.


Social Check DCs

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