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NPC Generator

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Advanced [show]


Eberdeb Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This man is wearing a long, blue, dusty cloak, and sports empty pouches on his belt. His hair is long and black with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. His amber eyes are passionate and lively.

Personality: Abrasive and pushy, he has a hard time making friends. Eberdeb is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Eberdeb hails from a village terrorized by giants. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To share knowledge with the world; and to unite with his sister

Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Family, Enemies. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Eberdeb Nackle, Male Gnome Druid 6
Small (3'8") Gnome, Lawful Evil (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: Alexandrite (1000 gp). Silver pearl (70 gp). Hematite (10 gp). Blue quartz (10 gp).


Social Check DCs


Habor Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely black suit with blue socks and a vest with buckled shoes. He has dyed his greying purple hair a little too much giving a sharp purple color. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Habor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. By chance he met his sister recently and the two have been together since.

Motivation: Money/treasure; and wants to raise his children well

Ideals: Extrovert. Flaws: Addict, Disease. Bonds: Family, Rich. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Habor Larceny, Male Tiefling Wizard 4
Medium (6'8") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)11 (+0) 8 (-1)15 (+2)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: Just what you see.


Social Check DCs


Olunt Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a yellow coat with red slacks. His skin is fair and his fingers are delicate and long. His red hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Olunt took refuge in the old dungeon and found the beat up whip and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Bather and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Bonds: Family, In love, Immigrant, Nature. Occupation: Bather

Voice: High pitched and raspy

Attributes [hide]

Olunt Lutgehr, Male Dwarf Wizard 11
Medium (4'2") Dwarf, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 41 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Arcana +6, Insight +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444432

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Denholm, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with red pants. He is physically well-built. With a patchy white beard and wild white hair. He has brown eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Bricklayer business at a young age. When Thomas reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 12 years.

Motivation: Sabotage a competitor.

Ideals: Fighting. Bonds: Guardian, Nature, Job, Military. Occupation: Bricklayer

Voice: Tuts and clicks tongue

Attributes [hide]

Thomas Denholm, Male Human Warrior 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Sleight of Hand -1, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 1000 cp.


Social Check DCs

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