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NPC Generator

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Advanced [show]


Three Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His cinnamon fur is drawn into a tight pony tail with a clover scrunchie. His green eyes are passionate and lively.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A true patriot, Three would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a Assassin, his father struggled to pay the bills. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Philantrophist, Logical. Bonds: Poor, Military. Occupation: Stylist

Voice: Jittery and nervous

Attributes [hide]

Three Hummingbird, Male Tabaxi Commoner 2
Medium (5'4") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Jacoba Atterton, Female Human [Permalink]

Personal [hide]

Description: She dresses in brown turtlenecks beneath a pastel coat with blue slacks. She carries with her a set of swords on her belt, each one with a ruby on the hilt. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her blue eyes peer out from beneath her wide-brimmed brown hat.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Jacoba enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She used her abilities to travel the world and help people.

Motivation: She'd like to take her coworkers down a peg; and she's repulsed by the pc

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Hedonist. Bonds: Nature. Occupation: Masseuse

Voice: Sleepy voice

Attributes [hide]

Jacoba Atterton, Female Human Wizard 11
Medium (5'6") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 65 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)16 (+3) 9 (-1)15 (+2)
Skills Arcana +7, Performance +6
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444321

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahlyssa Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears an entirely yellow suit with white socks and a vest with buckled shoes, and she perpetually has her longbow ready. Her white hair is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Ahlyssa was born in the south. At a young age she loved to build and create. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Persistence. Flaws: Insomniac, Secretive, Fearful. Occupation: Barrister

Voice: American accent

Attributes [hide]

Ahlyssa Amastacia, Female Half-Elf Commoner 3
Medium (4'11") Half-Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)4 (-3) 15 (+2)15 (+2)
Skills Acrobatics +1, Religion -1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 90 pp. Brown-green garnet (60 gp). Deep green spinel (60 gp).


Social Check DCs


Wrenn Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and green handkerchief worn on his right side. He has a moderate pudge and is not very fit. His golden hair is styled in orderly dreadlocks. This amber eyed easterner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Wrenn grew up listening to his father's many stories. He has had some formal music training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has passion for adventuring and risk

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Poor, Adventurer, Criminal record. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Wrenn Offund, Male Gnome Cleric 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)9 (-1) 12 (+1)14 (+2)
Skills History +1, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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