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NPC Generator

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Advanced [show]


John Heiser, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is tall, broad shouldered and powerfully built. His brown hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised by priests from a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Joker. Bonds: Rich, Slave, Religious, Mentor. Occupation: Herbalist

Voice: Pronounces O like U

Attributes [hide]

John Heiser, Male Human Expert 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)8 (-1) 15 (+2)12 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Eye agate (12 gp).


Social Check DCs


Emmeline Nash, Female Human [Permalink]

Personal [hide]

Description: She has a large brown mantle and cape that has been intricately interwoven into her grey robe, and she perpetually has her scimitar ready. Her white hair is heavily combed to the right. Her blue eyes are passionate and lively.

Personality: Stoic and calm, she prefers to meditate than take action. She pushes her goals aggressively. She is also a coward if confronted.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has been saving her money to try and buy her brother's freedom.

Motivation: Doesn't want to be a Mortician and was forced into it by her family.

Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Military, Family. Occupation: Mortician

Voice: Spanish accent

Attributes [hide]

Emmeline Nash, Female Human Sorcerer 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 16 (+3)12 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 2000 cp. Tourmaline (100 gp). 2 Antitoxin.


Social Check DCs


Sun Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She tends to wear a pastel poncho over her likewise colored trousers and shirt. She has lavender fur. Her copper eyes are slightly larger than normal.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Adventurer arts, while her mother instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She now owns her own business.

Motivation: She wants to meet her childhood hero.

Ideals: Optimist. Bonds: Adventurer, Rich, Job. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Sun Of Claws, Female Tabaxi Adept 6
Medium (5'0") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)18 (+4) 8 (-1)8 (-1)
Skills Acrobatics +6, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Ignan, Draconic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Bernard Lincoln, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with brown highlights, and long blue pants that bunch up around his shoes, and carries hand crossbows. He keeps his silver hair in a pixie cut. His eyes are violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Bernard lived on a farm with his mother, near the main road leading to a nearby town. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Fighting. Flaws: Shy, Secretive. Bonds: Family, Debt. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Bernard Lincoln, Male Human Paladin 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 9 (-1)11 (+0)
Skills Nature +5
Senses Passive Perception 9
Languages Common, Terran, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. Chrysoberyl (40 gp). 1 Bullseye lantern.


Social Check DCs

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