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NPC Generator

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Advanced [show]


Jabbie Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left leg. He prefers to wear tan clothing when he does not wear armor. His chestnut hair is styled in orderly dreadlocks. His amber eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He believes the world needs to unite to get rid of goblins once and for all.

History: He comes from a rich eastern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.

Motivation: He would like to get married and retire; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Insomniac. Bonds: Enemies, Rich, Has a crush. Occupation: Performer

Voice: Mumbles to self between sentences

Attributes [hide]

Jabbie Tarkelby, Male Gnome Cleric 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)14 (+2) 9 (-1)11 (+0)
Skills History +4
Senses Passive Perception 9
Languages Common, Gnome, Auran, Giant
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Nithther Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of magic around his neck, and a greatsword on his belt. His white crest is kept up in a ponytail inside a wide-brimmed hat. His eyes are red and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born at the edge of vast desert. Nithther was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nithther decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Ideals: Fighting. Bonds: Nature, Criminal record. Occupation: Map Maker

Voice: Spanish accent

Attributes [hide]

Nithther Xephyrbahnor, Male Dragonborn Monk 4
Medium (6'3") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Amnon Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has wavy red hair. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His tongue was cut out and he uses sign language. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He got into the Dyer business at a young age. His father was a mechanic, and taught him how to fix just about anything. He has worked as a Dyer like his father before him.

Motivation: Expand his business; and further expansion of business

Ideals: Philantrophist, Persistence. Flaws: Addict, Disease. Bonds: Poor, Job. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Amnon Hope, Male Tiefling Barbarian 2
Medium (5'6") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 26 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)6 (-2) 12 (+1)13 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Quespa Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a simple burlap shirt and baggy pants. She conceals her trident with her veritable burlap sack of a shirt. She keeps her long copper crest kept up in a rat tail. She wears large thick round spectacles.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is used to getting what she wants. In part because she is a meticulous planner.

History: When she was but 6 years old her parents immigrated from the south. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quespa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Professionalism, Fighting. Bonds: Immigrant. Occupation: Gardener

Voice: American accent

Attributes [hide]

Quespa Jerynomonis, Female Dragonborn Cleric 2
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 8
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)7 (-2) 14 (+2)17 (+3) 7 (-2)13 (+1)
Skills Arcana +5, Performance +3
Senses Passive Perception 8
Languages Common, Infernal, Dwarven, Halfling
Attacks Melee +6 / 1d6+4, Ranged +0 / 1d6-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs

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