Fragrant In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears an entirely pastel suit with brown socks and a vest with buckled shoes. She wears a top hat to hide her balding. She has amber eyes and a pastel hat with a brown feather.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: The child of a Dyer, who enjoyed hunting, Fragrant was taken on many hunting expeditions. She worked as a nervous Interpreter and found it very stressful. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Money/treasure; and balancing her hectic life and new interpreter responsibilities is difficult
Ideals: Fighting. Flaws: Shy. Bonds: Nature, Job, Rich. Occupation: Interpreter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 17 (+3) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 330 gp. 1 Masterwork Common Melee.
Kelter Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is typically in his Miner uniform. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Kelter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Locksmith, but he got bored and became a Miner. He then took over the family business and is one of the better Miner for hire.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Athletic, Joker, Philantrophist. Bonds: Job, Poor. Occupation: Miner
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 9)
Armor Class 15
Hit Points 38 (9d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 19 (+4) | 7 (-2) | 18 (+4) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Aquan, Gnome, Ignan
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1100 gp. Golden pearl (70 gp). White opal (1500 gp). Rose (30 gp). Chrysoberyl (70 gp). Golden yellow topaz (400 gp). Iolite (30 gp).
Thorin Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. He has a very tight haircut. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Thorin was left his father's suit of armor and trained in its use and care. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new assassin responsibilities is difficult
Flaws: Antagonistic, Shy. Bonds: Rich, Military, Job. Occupation: Assassin
Voice: Sleepy voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 17 (+3) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 1 |
Possessions: 800 sp. Red garnet (140 gp). 1 Banded mail.
Oblar Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish auburn hair is in a traditional bowl cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a small toy that he constantly fidgets with.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Ruler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Rich, Family. Occupation: Marshal
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 18 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp. Peridot (70 gp). Obsidian (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!

