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NPC Generator

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Advanced [show]


Right-Handed Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She has wavy yellow fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a hateful person. She taunts others and blames them for her problems. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Right-Handed is combative with any and all who dare try her patience in the slightest.

History: She was born blind and as such lacked many opportunities for work. Her father was very strict, and drilled into her lessons on being the perfect lady. She is untrained/undisciplined, which makes her dangerous.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Justice, Impeccable. Flaws: Insane, Antagonistic, Disease. Occupation: Body Guard

Voice: Thin and wheezing

Attributes [hide]

Right-Handed Of Ivory, Female Tabaxi Sorcerer 3
Medium (5'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)9 (-1) 17 (+3)13 (+1)
Skills Arcana +1, Athletics +3
Senses Passive Perception 13
Languages
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Herleva Graham, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'7" has a big stupid grin on her face most of the time. She wears a worn and beaten armor. Her red hair is heavily combed to the left. Her blue eyes dart from person to person.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She invites people to come help in her community garden.

History: Born to a pair of adventurers, Herleva grew up listening to her mother's many stories. Herleva abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Some 8 years later her spouse died after the birth of her son. Heartbroken, Herleva never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against dire rats

Ideals: Disciplined, Philantrophist. Bonds: Adventurer, In love, Enemies. Occupation: Stylist

Voice: Slurs words

Attributes [hide]

Herleva Graham, Female Human Rogue 1
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +3, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp. Deep green spinel (80 gp).


Social Check DCs


Meena Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female wears a tan shirt with thin blue vertical stripes and tan pants. She is tall, broad shouldered and powerfully built. She has black hair. Her eyes are a pleasant green.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born several months after her father was called into army service. She helped her father out around the business and became quite the natural. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Ideals: Impeccable, Justice. Bonds: Job, Military, Adventurer. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

Meena Ironhide, Female Gnome Bard 3
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)11 (+0) 17 (+3)17 (+3)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 gp.


Social Check DCs


Lone Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. His beige fur is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a brothel owner, Lone was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: To prove his worth to the world; and to reunite with his absent father

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Mentor, Family. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Lone Of World, Male Tabaxi Monk 10
Medium (5'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Animal Handling +5, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: Jet (140 gp). Banded agate (6 gp). Onyx (30 gp). Bloodstone (30 gp). Hematite (6 gp). Chalcedony (30 gp). Rhodochrosite (6 gp). Zircon (30 gp). 1 Minor magic item.


Social Check DCs

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