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NPC Generator

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Advanced [show]


Phann Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears blue painted combat armor at almost all times. Her hair is greying and her face has many wrinkles. She has blue eyes and a blue hat with a yellow feather.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Phann grew up listening to her father's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has dedicated herself to building a better trade route.

Motivation: Nothing but the best is good enough for her; and a need for knowledge about a nearby landmark

Ideals: Gifted, Fighting, Impeccable. Bonds: Adventurer. Occupation: Mercenary

Voice: Relaxed voice

Attributes [hide]

Phann Qualanthri, Female Elf Commoner 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 10 (+0)7 (-2)
Skills Intimidation +0
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp. Jet (150 gp). Carnelian (40 gp).


Social Check DCs


Mardnab Silverthread, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She is renowned for her bright blue dresses and hats. Beneath her clothing is a huge mess of scar tissue. Her hair is silver and curly. Her blue unseeing eyes seem to look past you.

Personality: A skeptical and narcissistic woman, Mardnab's first love is herself. Her second love is also herself. She has all her life been fascinated with painting.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mardnab took refuge in the ruined castle and found the beat up axe and armor she uses now. She used her abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable, Artistic, Philantrophist. Flaws: Disease. Bonds: Slave, Nature. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Mardnab Silverthread, Female Gnome Cleric 7
Small (3'4") Gnome, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 56 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)15 (+2) 10 (+0)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Terran, Orc
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 800 gp. Gold dragon comb with red garnet eye (1200 gp). A delicate brass dragon egg (60 gp).


Social Check DCs


Wymar Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his longbow and is in decent physical shape. His brown hair is styled in orderly dreadlocks. His fierce amber eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a Bricklayer, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Shipwright

Voice: Slurs words

Attributes [hide]

Wymar Staurheim, Male Half-Elf Sorcerer 5
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)18 (+4) 14 (+2)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Infernal, Druidic, Sylvan, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: 100 gp. 1 Good lock. 1 Masterwork Thieves’ tools. 1 Silver holy symbol. 1 Masterwork Artisan’s tools.


Social Check DCs


Olgoth Yeardley, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a black coat over a green low-cut shirt, and a feathered hat upon his head. His auburn hair is lengthy and is close to two feet long. His eyes are blue and catlike.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a great chef.

History: He got into the Architect business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and to be a doctor again

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Olgoth Yeardley, Male Half-Orc Monk 7
Medium (5'11") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)9 (-1) 14 (+2)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 10000 sp. Rhodochrosite (16 gp). Onyx (30 gp). Obsidian (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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