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NPC Generator

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Advanced [show]


Alice Paxton, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She has a large grey mantle and cape that has been intricately interwoven into her black robe. She has wavy chestnut hair. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her 10th year, her parents were killed by a goblins raid, leaving Alice alone in the world. After a stint in an orphanage, she was adopted. She has worked as a Miner like her father before her.

Motivation: Balancing her hectic life and new Miner responsibilities is difficult.

Ideals: Athletic. Flaws: Addict, Mundane. Bonds: Job, Enemies. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

Alice Paxton, Female Human Ranger 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)16 (+3) 9 (-1)14 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 9
Languages Common, Infernal, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Aldous Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 4'11". He wears a violet armored body suit, with a simple black line shooting up and back down, and his gloved hand is found clutching a club. He sports a flattop hair cut. His eyes, though not visible through his cowl, are blue.

Personality: Aldous is depressed about a lot of things. He tends to be a nihilist. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Aldous was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aldous decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. During his travels, Aldous and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aldous discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aldous fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Depressed, Disease. Bonds: Adventurer, Criminal record. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Aldous Hanali, Male Half-Elf Rogue 6
Medium (4'11") Half-Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 10 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 5 (-3)9 (-1) 16 (+3)10 (+0)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Winthrop, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears dark leathers with embroidery. She has moderate length blonde hair. Her eyes are a pleasant blue.

Personality: A deeply religious woman she believes everything happens for a reason. She is frequently practicing swordplay.

History: She was born to loving parents in a slum to the south. She worked as a nervous Carpenter and found it very stressful. She now owns her own business.

Motivation: Further expansion of business; and she loathes her own lifestyle

Flaws: Depressed. Bonds: Religious, Military, Poor, Job. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Ermina Winthrop, Female Human Ranger 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 80 gp. Blue quartz (9 gp).


Social Check DCs


Mamnen Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries halberds. His white hair has been sun bleached extensively. His eyes are likewise black.

Personality: He is very quiet and rarely speaks above a whisper. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mamnen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Shy, Addict, Racist. Bonds: Immigrant. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Mamnen Sanity, Male Tiefling Ranger 8
Medium (5'5") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)12 (+1) 16 (+3)14 (+2)
Skills Athletics +4, Survival +6
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 500 gp. Deep green spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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