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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Seebo Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in earthy colors with a tan and green handkerchief worn on his left side. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is happy with his job as a Servant. He turns his eye from what people do, preferring to live and let live. He enjoys reading and quiet.

History: He was born in the west, but his parents moved at a very young age to the north. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: He loathes his own lifestyle.

Ideals: Athletic, Logical. Flaws: Depressed. Bonds: Job, Immigrant. Occupation: Servant

Voice: Loud with bravado

Attributes [hide]

Seebo Folkor, Male Gnome Cleric 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 18 (+4)14 (+2) 8 (-1)8 (-1)
Skills Animal Handling +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp. Zircon (50 gp).


Social Check DCs


Theodoric Barclay, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears a grey costume with the symbols of strength on his torso. His left hand appears badly burned and disfigured. He keeps his brown hair in a flapper bob. This blue eyed southerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He got away from his former life and has fallen to alcoholism.

Motivation: His religion dominates his actions.

Flaws: Impulsive, Addict. Bonds: Religious, Mentor. Occupation: Mercenary

Voice: Breathy voice

Attributes [hide]

Theodoric Barclay, Male Human Cleric 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 16 (+3)14 (+2)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 3000 cp.


Social Check DCs


Kothûg Hayden, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He carries with him a set of morningstars on his belt, each one with a amber on the hilt. His moppish golden hair is in a traditional bowl cut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Kothûg grew up listening to his mother's many stories. His childhood dream was to be a Bookbinder, but he was a colossal failure. He has worked as a Layabout like his mother before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting. Flaws: Secretive, Antagonistic. Bonds: Adventurer, Job. Occupation: Layabout

Voice: Speaks in third person

Attributes [hide]

Kothûg Hayden, Male Half-Orc Barbarian 1
Medium (6'0") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)7 (-2) 11 (+0)13 (+1)
Skills Acrobatics +1, Intimidation +3
Senses Passive Perception 10
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3

Possessions: 120 gp. Tourmaline (90 gp). 1 Banded mail.


Social Check DCs


Matilda Harrington, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she very much looks the part of a Gardener. Her hair is auburn and very short. Her otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Matilda studied abroad. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting gnolls, the young Matilda began to lead the lost caravan. She's since become an addict/alcoholic.

Motivation: She is unsatisfied with her job; and revenge

Ideals: Gifted, Entrepeneur. Flaws: Addict. Bonds: Job, Enemies. Occupation: Gardener

Voice: Voice breaks

Attributes [hide]

Matilda Harrington, Female Human Aristocrat 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 7 (-2)14 (+2) 17 (+3)13 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 130 gp. Jasper (20 gp).


Social Check DCs

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