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NPC Generator

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Advanced [show]


Maynild Barton, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a simple brown robe with black stripes complete with hood. Her chestnut hair is well kept. She has a dull look in her brown eyes.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a logical person and will generally grow upset if things defy logic and science.

History: Maynild was born in the west. At a young age she loved to build and create. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to find somewhere to settle down

Ideals: Logical, Persistence. Flaws: Mundane. Bonds: Criminal record. Occupation: Painter

Voice: Draws out vowels

Attributes [hide]

Maynild Barton, Female Human Wizard 11
Medium (5'11") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 64 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)12 (+1) 13 (+1)16 (+3)
Skills Investigation +5, Persuasion +7
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1500 gp. Star rose quartz (40 gp). Azurite (5 gp). Jasper (40 gp). Black pearl (200 gp). Alexandrite (200 gp). Hematite (5 gp). White opal (1400 gp). Banded agate (5 gp). Pink pearl (40 gp). Jade (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Meriele Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman prefers to wear yellow pants and tee shirts. She has a penchant for wearing a ring with an oversized ruby on her right hand. With bright chestnut hair. Her eyes are violet and catlike.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was raised in a desert tribe. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has money and likes to spend it; and seeks redemption

Ideals: Optimist. Flaws: Secretive. Bonds: Rich, Nature, Criminal record. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Meriele Durkin, Female Half-Elf Ranger 5
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Gold and topaz bottle stopper cork (700 gp).


Social Check DCs


Oren Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his brown robe. He carries with him a set of nunchakus, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his red hair up. He has a dull look in his brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He receives visions of the future at random moments

History: Sold as a small child to a necromancer, Oren was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted druidic powers by his dying sister.

Motivation: To unite with his sister.

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Mentor, Family. Occupation: Navigator

Voice: Speaks with a cold

Attributes [hide]

Oren Gracey, Male Half-Orc Paladin 11
Medium (6'6") Half-Orc, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 84 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)18 (+4) 15 (+2)5 (-3) 4 (-3)12 (+1)
Skills Animal Handling +1, Performance +5
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +9 / 3d8+5, Ranged +8 / 3d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2100 gp. Gold dragon comb with red garnet eye (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Claira Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear flannel. She has shaved her head bald. Her face is covered beneath a completely black helmet.

Personality: While she acts the brute, she is far gentler than she would appear. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born in the south to a Healer, Claira learned a great deal about her mother's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She tends to her Healer job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business.

Ideals: Athletic, Fighting, Gifted. Bonds: Job. Occupation: Healer

Voice: Posh accent

Attributes [hide]

Claira Koehlanna, Female Elf Fighter 1
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2

Possessions: 6000 cp. Blue quartz (12 gp).


Social Check DCs

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