Enna Erenaeth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a yellow tunic with brown highlights, and long red pants that bunch up around her shoes. Her blonde hair is heavily combed to the right. She is baby faced.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born into a rich family. Her childhood dream was to be a Merchant, but she was a colossal failure. She has never given up on her singing dream.
Motivation: Several ex partners dislike her way of doing things and want revenge; and to clean up the streets
Ideals: Artistic. Bonds: Guardian, Rich, Job, Enemies. Occupation: Fisher
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 19 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 7 (-2) | 11 (+0) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
Murgen Bradshaw, Female Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned female is wearing colorful clothing, dressed as a Barber. She is tall, broad shouldered and powerfully built. Her hair is long and silver with streaks of white, and is pulled back with small white clips. She wears a mask on her face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She invites people to come help in her community garden.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She helped her mother out around the business and became quite the natural. She has taken up work as a Barber and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Balancing her hectic life and new Barber responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Flaws: PTSD. Bonds: Job, Religious. Occupation: Barber
Voice: High pitched, excited
Attributes [hide]
Medium (4'9") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Ignan, Aquan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Eye agate (13 gp). Peridot (30 gp).
Ownka Kensley, Female Half-Orc [Permalink]
Personal [hide]
Description: This eastern woman typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. Her clothes are grease stained in places. Her moppish black hair is in a traditional bowl cut. This violet eyed easterner is not easily forgotten.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Further she is a bit of a stoner and is frequently out of it.
History: She was born in the east. When money was particularly tight she was walking through alleys when she overheard a Shepherd hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the east, certain she would find work there.
Motivation: She has a rivalry with the Church that dominates her actions; and to unite with her sister
Ideals: Joker. Flaws: Addict. Bonds: Poor, Immigrant, Religious. Occupation: Shepherd
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 14)
Armor Class 10
Hit Points 123 (14d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 15 (+2) | 6 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +3
Possessions: 500 pp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Brass mug with jade inlays (300 gp). Gold cup set with emeralds (3000 gp). 1 Minor magic item.
Oriff Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She dresses in grey turtlenecks beneath a black coat with brown slacks. She has slicked back blonde hair. She wears a mask on her face.
Personality: She is fixated on the number 99. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Oriff is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born to a poor family in the city she treasured whatever gifts she got. Oriff abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has been saving her money to try and buy her brother's freedom.
Motivation: She wants to get laid; and doesn't want to be a shipwright and was forced into it by her family
Flaws: Insane. Bonds: Family, Poor, Adventurer, Has a crush. Occupation: Shipwright
Voice: Switch between two voices
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Aquan, Ignan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!


