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NPC Generator

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Advanced [show]


Frouse Timbers, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. He sports a long black beard, and similarly colored long hair. This blue eyed southerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a habit of throwing himself into exceedingly dangerous situations.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Frouse took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He has achieved small success as a Sailor.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Ideals: Artistic. Flaws: Impulsive, Fearful. Bonds: Nature, Job. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Frouse Timbers, Male Gnome Monk 12
Small (3'8") Gnome, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 89 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Gnoll
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0

Possessions: 2000 gp. Alexandrite (1600 gp). Golden yellow topaz (1600 gp). Banded agate (16 gp). Rhodochrosite (16 gp). Black pearl (1600 gp). Malachite (16 gp). Sard (50 gp). White opal (1000 gp). Alexandrite (1600 gp). 1 Minor magic item.


Social Check DCs


Millicent Staurheim, Female Human [Permalink]

Personal [hide]

Description: She wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed falchion, just in case. She is bristling with hidden weapons, mostly falchions and monstrous two handed axes. She has styled her chestnut hair well, parting it to the right. Her green eyes are passionate and lively.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Millicent was raised in a hard working conservative environment. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has recently gotten a pet goose that steals things from people.

Motivation: She has passion for adventuring and risk.

Ideals: Joker. Flaws: Fearful. Bonds: Criminal record, Job, Adventurer. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Millicent Staurheim, Female Human Rogue 2
Medium (5'5") Human, Lawful Evil (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Acrobatics +6, Arcana +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +3

Possessions: 240 gp. 2 Antitoxin.


Social Check DCs


Mord Stanton, Male Half-Orc [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His black hair is drawn into a tight pony tail with a card scrunchie. His violet eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Mord grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He was always very intelligent and has formed a secret society of philosophers.

Motivation: His religion dominates his actions; and an old rival family wants him found

Flaws: Fearful, Secretive. Bonds: Family, Adventurer, Religious. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Mord Stanton, Male Half-Orc Bard 7
Medium (6'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 54 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)7 (-2) 10 (+0)13 (+1)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 gp.


Social Check DCs


Gimgen Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Knight does. His red hair is smooth and relatively long. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the west to a Knight, Gimgen learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult.

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Job, Immigrant, Poor. Occupation: Knight

Voice: Nasally tone

Attributes [hide]

Gimgen Bigtoe, Male Dwarf Cleric 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)9 (-1) 17 (+3)12 (+1)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: Just what you see.


Social Check DCs

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