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NPC Generator

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Advanced [show]


Naeris Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear yellow pants and tee shirts. He sports a flattop hair cut. He is baby faced.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Naeris was left his father's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's attracted to the PC; and he has a crush on the local junk dealer

Ideals: Optimist. Flaws: Secretive. Bonds: Military, Has a crush. Occupation: Mercenary

Voice: Irish accent

Attributes [hide]

Naeris Flows, Male Half-Elf Monk 5
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 8
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)10 (+0) 9 (-1)8 (-1)
Skills Deception +2, Nature +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: Jasper (50 gp). Amber (110 gp). Emerald (1600 gp). Chrysoberyl (110 gp).


Social Check DCs


Zog Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a black small hat and black clothes. He has a penchant for wearing a ring with an oversized jet on his right hand. His hair is short and black. His face is covered beneath a completely black helmet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants nothing more than to rejoin the army.

Bonds: Rich, Guardian, Adventurer, Military, Family. Occupation: Carter

Voice: American accent

Attributes [hide]

Zog Tickle, Male Half-Orc Barbarian 7
Medium (6'3") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 74 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)14 (+2) 4 (-3)9 (-1)
Skills History +5, Performance +2
Senses Passive Perception 7
Languages Common, Orc, Goblin, Auran
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 90 pp. Star rose quartz (20 gp). Alexandrite (400 gp). Moss agate (12 gp). Rhodochrosite (12 gp).


Social Check DCs


Beatrice Gresham, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female prefers to wear brown clothing when she does not wear armor. She is tall, broad shouldered and powerfully built. She has wavy chestnut hair. She wears crescent spectacles with a black brim.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She got into the Soapmaker business at a young age. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She inherited the family business which she has now maintained for 2 years.

Motivation: Sabotage a competitor; and she has a rivalry with the church that dominates her actions

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Job, Religious. Occupation: Soapmaker

Voice: growls and snarls, animalistic

Attributes [hide]

Beatrice Gresham, Female Human Druid 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)8 (-1) 17 (+3)8 (-1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 130 gp.


Social Check DCs


Quespa Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman stands a little under 6'3" and is a bit bulky. She is very muscular particularly in the legs. She wears rags and sports a simple walking cane. Her gold crest is smooth and relatively long. She wears round tiny glasses practically rammed into her face.

Personality: She is witty, but her monotone delivery comes off as unnerving She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Quespa was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has dedicated herself to building a better kind of golem.

Motivation: She has decided she is irredeemable.

Ideals: Joker, Logical. Flaws: Insane. Bonds: Poor, Criminal record, Adventurer. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

Quespa Yarjerit, Female Dragonborn Aristocrat 1
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)17 (+3) 12 (+1)14 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. Jet (110 gp).


Social Check DCs

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