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NPC Generator

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Advanced [show]


Flame Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a pastel vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her pastel boots flare out at the collars. She has dyed her greying orange fur a little too much giving a sharp orange color. This green eyed northerner is not easily forgotten.

Personality: She is witty, but her monotone delivery comes off as unnerving Flame enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born several months after her father was called into army service. She was taken from her home at a very young age. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Hedonist. Bonds: Military, Slave. Occupation: Weaver

Voice: Cold and demanding tone

Attributes [hide]

Flame Shoe, Female Tabaxi Rogue 13
Medium (4'11") Tabaxi, Neutral Good (CR 13)
Armor Class 10
Hit Points 56 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)11 (+0) 14 (+2)18 (+4)
Skills Religion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2

Possessions: 1000 gp. Silver chalice with lapis lazuli gems (60 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Golden circlet with four aquamarines (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Cloth of gold vestments (60 gp). Silver comb with moonstones (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). An abacus with copper, silver and gold markers (60 gp). 1 Medium magic item.


Social Check DCs


Norkruuth Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Adventurer. His bronze crest is still thick. He has red eyes and a green hat with a tan feather.

Personality: Prone to second guessing himself, he comes off as nervous. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult.

Ideals: Logical. Flaws: Shy. Bonds: Job, Immigrant, Poor. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Norkruuth Orexijandilin, Male Dragonborn Fighter 4
Medium (6'1") Dragonborn, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 12 (+1)10 (+0)
Skills Investigation +5, Performance +2
Senses Passive Perception 11
Languages Common, Undercommon, Elven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Lone Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears brown cloth garments or leather armor. He keeps his gray fur in a flapper bob. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a very good compulsive liar and kleptomaniac.

History: He was born to a criminal king-pin and mafia family His first spouse was a Dyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and regain custody of his daughter

Ideals: Disciplined. Bonds: Criminal record, Family, Adventurer. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Lone Hummingbird, Male Tabaxi Monk 4
Medium (5'9") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 18 (+4)12 (+1) 7 (-2)16 (+3)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Vilberg Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. His red hair has been sun bleached extensively. His brown eyes have a joyful gleam in them most of the time.

Personality: He never swears and excessively uses polite adverbs when speaking. He would rather hide behind his crafts than deal with other people.

History: He was born several months after his mother was called into army service. He has had some formal music training, and achieved minor success. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Military. Occupation: Bather

Voice: Boston accent

Attributes [hide]

Vilberg Chatham, Male Half-Orc Sorcerer 7
Medium (6'6") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)8 (-1) 13 (+1)11 (+0)
Skills Deception +3, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. An abacus with copper, silver and gold markers (70 gp). An abacus with copper, silver and gold markers (70 gp). Brass mug with jade inlays (100 gp).


Social Check DCs

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