Cloak Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Sage. She has done her best to style her brown fur to look like a famous performer. She has hazel eyes and a pastel hat with a grey feather.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She receives visions of the future at random moments
History: Cloak hails from a village terrorized by brigands. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She struck the Sage job and began her own company from there.
Motivation: Revenge; and find a way to reverse the transformation of her brother
Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Job, Family. Occupation: Sage
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 77 (9d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 100 pp.
Jheri Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman wears a black vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her black boots flare out at the collars. Her gold crest has been sun bleached extensively. Her gold eyes peer out from beneath her deerstalker black hat.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Someone believes her a fraud; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Flaws: Emotional. Bonds: Poor, Religious, Enemies. Occupation: Soapmaker
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 65 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 140 pp. Sard (50 gp). White opal (1500 gp). Chrysoprase (50 gp). Lapis lazuli (14 gp).
Audhild Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her long brown hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.
Personality: She is almost excessively polite to everyone, even when angry. She has a small toy that she constantly fidgets with.
History: She is a Lamia in disguise. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Audhild fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Fighting. Flaws: Shy, Addict. Bonds: Adventurer, Mentor. Occupation: Layabout
Voice: Smoker's lung
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 330 gp.
Vlorn Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a white cloak and cross-gartered green stockings. He wears his black hair up in a very large beehive style do. His eyes are hazel and he is always smoking a pipe.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised in a forest tribe. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Marry his brother to traveling adventurers; and he is greedy
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Nature, Family. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 16)
Armor Class 14
Hit Points 78 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 2 | 2 |
Possessions: 7000 gp. Old masterpiece painting (1700 gp). Silver comb with moonstones (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp). Cloth of gold vestments (180 gp). Large well-done wool tapestry (600 gp). Gold music box (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). A roughly beaten golden orb (180 gp). Cloth of gold vestments (180 gp). Jeweled gold crown (3000 gp). Silver comb with moonstones (100 gp). Silver chalice with lapis lazuli gems (180 gp). Solid gold idol (400 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!

