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NPC Generator

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Advanced [show]


Ogbur Milton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is black and very short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south his family was never financially stable. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Entrepeneur, Justice. Flaws: Insane. Bonds: Adventurer, Poor. Occupation: Layabout

Voice: Hollow voice

Attributes [hide]

Ogbur Milton, Male Half-Orc Adept 2
Medium (5'9") Half-Orc, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)7 (-2) 17 (+3)5 (-3)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 13
Languages Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 370 gp.


Social Check DCs


Mary Hampton, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'9" and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her brown hair is lengthy and is close to two feet long. She wears a mask on her face.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Mary grew up listening to her mother's many stories. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has since lost track of the people in her past.

Motivation: Meet up once more with her childhood friend.

Flaws: Antagonistic. Bonds: Poor, Family, Job, Adventurer. Occupation: Healer

Voice: Smoker's lung

Attributes [hide]

Mary Hampton, Female Human Fighter 1
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Shifting On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman has a large pastel mantle and cape that has been intricately interwoven into her white robe. She has moderate length red fur. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. A true patriot, Shifting would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Insomniac, Shy, Insane. Bonds: Military. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Shifting On the Water, Female Tabaxi Monk 5
Medium (6'0") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 12 (+1)11 (+0) 10 (+0)17 (+3)
Skills History +3, Sleight of Hand +7
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 6000 sp.


Social Check DCs


Gale Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her beige fur is smooth and relatively long. Her otherwise smooth face is marked with small tiny scars.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born at the edge of vast desert. Brilliant and gifted she never wanted to apply herself. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She seems to be bored by most things; and wishes to resurrect an old love

Ideals: Philantrophist, Gifted. Flaws: Cynical. Bonds: Nature. Occupation: Stylist

Voice: Posh accent

Attributes [hide]

Gale Mist, Female Tabaxi Barbarian 8
Medium (4'9") Tabaxi, Lawful Good (CR 8)
Armor Class 8
Hit Points 57 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0

Possessions: 800 gp.


Social Check DCs

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