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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Heward Clayton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. He has a very tight haircut. His eyes are gray and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Heward was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Athletic, Optimist, Philantrophist, Persistence. Bonds: Adventurer. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Heward Clayton, Male Human Adept 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 6 (-2)12 (+1) 17 (+3)11 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 200 sp. Moss agate (9 gp).


Social Check DCs


Anselm Clare, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, grey cloak. He has done his best to style his golden hair to look like a famous performer. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Flattery will make him almost putty in your hands.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Antagonistic, Selfish. Bonds: Rich, Adventurer. Occupation: Bookbinder

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Clare, Male Human Expert 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)18 (+4) 10 (+0)7 (-2)
Skills Persuasion +0, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Sylvan, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Stannor Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears red trousers with yellow and tan striped suspenders. He wears various colorful collared shirts. He keeps his long golden hair kept up in a rat tail. He has a dull look in his blue eyes.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Stannor studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted martial powers by his dying sister.

Motivation: He is unsatisfied with his job; and to settle down with his crush

Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Job, Has a crush. Occupation: Farmer

Voice: Switch between two voices

Attributes [hide]

Stannor Strongbones, Male Halfling Paladin 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 11 (+0)10 (+0) 14 (+2)9 (-1)
Skills Deception +2, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. Rich purple corundum (600 gp).


Social Check DCs


Bilbron Daergel, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. He keeps his blonde hair in a pixie cut. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He plays an instrument quite well.

History: Bilbron was raised in a hard working conservative environment. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: He is unsatisfied with his job; and he is a bit of a kleptomaniac

Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Armorer

Voice: Breathy voice

Attributes [hide]

Bilbron Daergel, Male Gnome Fighter 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 48 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 19 (+4)14 (+2) 12 (+1)9 (-1)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Smoky quartz (60 gp). Star ruby (700 gp). 1 Minor magic item.


Social Check DCs

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