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Advanced [show]


Valanthe Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: This woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. She wears her red hair up in a very large beehive style do. Her hazel eyes lackadaisically let the world flow into them.

Personality: Her tongue was cut out and she uses sign language. She has a habit of throwing herself into exceedingly dangerous situations.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now mingles about in high society.

Motivation: To prove her worth to the world; and money/treasure

Ideals: Entrepeneur, Gifted. Flaws: Disease, Impulsive. Bonds: Rich. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Valanthe Sylvaranth, Female Elf Fighter 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 6000 cp. Emerald (400 gp). Smoky quartz (80 gp). White opal (400 gp).


Social Check DCs


Ermina York, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she has a large grey mantle and cape that has been intricately interwoven into her red robe. She has dyed her greying white hair a little too much giving a sharp white color. Her eyes are amber and she is always smoking a pipe.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born in the north her family was never financially stable. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her sister's freedom.

Motivation: Retire the richest woman in the north; and her spouse's relatives view her with great suspicion

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Poor, Family. Occupation: Engraver

Voice: Ums and uhs a lot

Attributes [hide]

Ermina York, Female Human Expert 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)13 (+1) 13 (+1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 4000 cp. Amethyst (60 gp).


Social Check DCs


Oriel Ainsley, Female Human [Permalink]

Personal [hide]

Description: This woman likes to wear brown tank tops with white skirt, and sports empty pouches on her belt. Her brown hair is lengthy and is close to two feet long. Her gray eyes are slightly larger than normal.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born in the west. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.

Motivation: She wants to meet her childhood hero; and wants to raise her children well

Ideals: Justice. Flaws: Fearful. Bonds: Family, Immigrant, Adventurer. Occupation: Architect

Voice: Slow speaker

Attributes [hide]

Oriel Ainsley, Female Human Paladin 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 sp. Tiger eye turquoise (14 gp). 1 Darkwood Shield.


Social Check DCs


Vistra Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems, she is not a threatening figure. She has slicked back brown hair. She has a tattooed face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Gifted from a young age, Vistra studied abroad. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has gone from town to town working and never settling down anywhere, but has fallen for a local Adventurer. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants her loneliness to end.

Ideals: Gifted. Bonds: Rich, Has a crush, Family. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Vistra Torevir, Female Dwarf Druid 6
Medium (3'9") Dwarf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)14 (+2) 13 (+1)6 (-2)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 500 gp. Cloth of gold vestments (110 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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