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NPC Generator

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Advanced [show]


Geoffrey Rodney, Male Human [Permalink]

Personal [hide]

Description: This western man likes to wear darkened spectacles and heavy clothing, no matter the weather. His clothes are grease stained in places. His silver hair is lengthy and is close to two feet long. His eyes are green and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also has developed a complete distrust of the Blacksmith profession.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Blacksmith, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Disciplined. Flaws: Disease. Bonds: Poor, Immigrant, Job. Occupation: Spy

Voice: Dutch accent

Attributes [hide]

Geoffrey Rodney, Male Human Wizard 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)14 (+2) 14 (+2)8 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 160 gp. Malachite (12 gp).


Social Check DCs


Nimble Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a pastel suit, brown shirt, and blue tie. His red fur is still thick. He has gleaming, smiling green eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Nimble was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Nimble's mother didn't care for him much, and the feeling was mutual. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: He is wracked by social anxiety.

Flaws: Antagonistic, Fearful. Bonds: Rich, Job. Occupation: Hunter

Voice: Breathy voice

Attributes [hide]

Nimble Wind, Male Tabaxi Cleric 15
Medium (5'5") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 115 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)8 (-1) 17 (+3)12 (+1)
Skills Deception +6, Insight +8
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554432

Possessions: 800 pp. Black opal (500 gp). Alexandrite (1600 gp). Deep green spinel (120 gp). Moonstone (40 gp). Pink diamond (5000 gp). Aquamarine (1600 gp). 1 Medium magic item.


Social Check DCs


Zepar Debauchery, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear green pants and tee shirts. His white hair is heavily combed to the right. He has several tiny amethyst earrings on each ear.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Zepar hails from a village terrorized by drow. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Optimist. Bonds: Rich, Adventurer, Enemies, Job. Occupation: Laborer

Voice: Relaxed voice

Attributes [hide]

Zepar Debauchery, Male Tiefling Bard 8
Medium (5'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)17 (+3) 9 (-1)18 (+4)
Skills Intimidation +7, Investigation +6
Senses Passive Perception 9
Languages Common, Undercommon, Draconic, Halfling
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 10000 sp. Old masterpiece painting (1200 gp). 1 Minor magic item.


Social Check DCs


Jelenneth Xistsrith, Female Half-Elf [Permalink]

Personal [hide]

Description: She very much looks the part of a Bounty Hunter. She has a slight overbite and is overall scrawny. Her red hair is knotted and matted. Her otherwise smooth face is marked with small tiny scars.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A powerful slaver made her what she is. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She struck the Bounty Hunter job and began her own company from there.

Motivation: She doesn't get along with people that don't share her tastes; and further expansion of business

Ideals: Impeccable. Bonds: Job, Adventurer, Mentor, In love. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Jelenneth Xistsrith, Female Half-Elf Fighter 5
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)11 (+0) 12 (+1)8 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2

Possessions: 2000 sp. Red garnet (50 gp). Obsidian (7 gp). Rich purple corundum (1100 gp). White pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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