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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Pelt Running, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears pastel painted combat armor at almost all times. She has wavy orange fur. Her hazel eyes dart from person to person.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a wizard, Pelt was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Cursed with a spirit at a very young age, Pelt has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Regain custody of her daughter; and her spouse's relatives view her with great suspicion

Flaws: Disease. Bonds: Family, Mentor. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Pelt Running, Female Tabaxi Warrior 9
Medium (5'11") Tabaxi, Lawful Good (CR 9)
Armor Class 11
Hit Points 49 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Nature +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 13000 sp. 1 Minor magic item.


Social Check DCs


Darrak Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears brown painted combat armor at almost all times. He keeps his silver hair in a pixie cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is frequently practicing swordplay.

History: Darrak hails from a village terrorized by illithids. From there he went from mercenary job to mercenary job. He left for the north, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark.

Bonds: Immigrant, Enemies, Military, Adventurer. Occupation: Sculptor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Darrak Gorunn, Male Dwarf Expert 7
Medium (4'1") Dwarf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 44 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)7 (-2) 14 (+2)11 (+0)
Skills Acrobatics +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5

Possessions: 300 gp. Banded agate (5 gp). Pink pearl (60 gp). Blue quartz (5 gp). Rose (30 gp).


Social Check DCs


Imsh Warwick, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a red handlebar mustache and slicked back red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He is the product a well kept family trust fund and as such has never really known need. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: Many goblins want him driven away; and he wants revenge against goblins

Ideals: Philantrophist. Bonds: Job, Rich, Nature, Enemies. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Imsh Warwick, Male Half-Orc Barbarian 7
Medium (5'0") Half-Orc, Lawful Good (CR 7)
Armor Class 8
Hit Points 67 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)14 (+2) 15 (+2)7 (-2)
Skills Athletics +6, Insight +5
Senses Passive Perception 12
Languages Common, Orc, Terran, Ignan
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +5

Possessions: Golden pearl (120 gp). Rose (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Maynild Burton, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is cut close to her head. She has a tattooed face.

Personality: She is witty, but her monotone delivery comes off as unnerving She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Maynild was born the youngest of three triplets. One day when Maynild was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Maynild was heart-stricken from the event, and her mother started working long hours to provde for them. Due to her spouse's obsession with being a Animal Trainer they were divorced and she won custody of their son. She worked as a Shipwright, and she later adopted a second son.

Motivation: Regain custody of her son.

Ideals: Joker. Flaws: Forgetful, PTSD. Bonds: Family. Occupation: Shipwright

Voice: Dutch accent

Attributes [hide]

Maynild Burton, Female Human Aristocrat 11
Medium (4'11") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 63 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 1300 gp. Golden yellow topaz (1400 gp). Lapis lazuli (8 gp). Azurite (8 gp). Obsidian (8 gp).


Social Check DCs

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