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NPC Generator

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Advanced [show]


Agnes Hartford, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'8" and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her long black hair reaches down to her waist. Her eyes are amber and catlike.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Agnes never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She's looking for her big break; and she has decided she is irredeemable

Ideals: Joker. Bonds: Adventurer, Rich, In love, Criminal record. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Agnes Hartford, Female Human Warlock 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)8 (-1) 14 (+2)10 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. A miniature golden chest with tiny emeralds lining the top (40 gp).


Social Check DCs


Mastema Frailty, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a small hat to cover her moderate length purple hair. Her face is covered beneath a completely black helmet.

Personality: She is a Roofer first and foremost. She believes firmly that knowledge should be universal. She is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Mastema studied abroad. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She inherited the family business which she has now maintained for 5 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Logical, Gifted, Fighting. Bonds: Job. Occupation: Roofer

Voice: Scandinavian accent

Attributes [hide]

Mastema Frailty, Female Tiefling Commoner 4
Medium (4'11") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)15 (+2) 16 (+3)11 (+0)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Mary Smith, Female Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears violet leather gloves, a violet jacket, and tight pants, and a wedding ring on her left hand. Her black hair is still thick. Her face is covered beneath a completely black helmet.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She misses her home and complains about the freezing weather, even in summer.

History: She got into the Ruler business at a young age. Her childhood dream was to be a Stableman, but she was a colossal failure. Some 9 years later her spouse died after the birth of her son. Heartbroken, Mary never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: To be a Stableman again; and balancing her hectic life and new ruler responsibilities is difficult

Flaws: Antagonistic. Bonds: In love, Immigrant, Job. Occupation: Ruler

Voice: Slow speaker

Attributes [hide]

Mary Smith, Female Half-Elf Commoner 1
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1, History +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Pijjirik Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He typically wears black cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. His scarlet crest is kept up in a ponytail inside a feathered hat. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the north, but his parents moved at a very young age to the west. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Insane. Bonds: Slave, Poor, Immigrant. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Pijjirik Bhenkumbyrznaax, Male Dragonborn Aristocrat 1
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)15 (+2) 18 (+4)14 (+2)
Skills Animal Handling +6, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 160 gp.


Social Check DCs

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