Cimer Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is brown and curly. His black unseeing eyes seem to look past you.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He would rather hide behind his crafts than deal with other people.
History: He was born the only child of a wealthy merchant. A freak accident while working with his Roofer mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the west; and wants to raise his children well
Ideals: Optimist, Artistic, Entrepeneur. Flaws: Disease, Shy. Occupation: Mason
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 12)
Armor Class 9
Hit Points 32 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Ignan
Attacks Melee +3 / 3d10-1, Ranged +3 / 3d10-1, Grapple -1
Possessions: 1000 gp. A small bag of saffron. (60 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (2200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Old masterpiece painting (2200 gp).
Duvamil Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'4" and is a bit bulky. She is very muscular particularly in the legs. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is always cut to a buzz. She has a tattooed face.
Personality: This woman loves painting and to teach people painting more than just about anything. She receives visions of the future at random moments
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Cursed with vampirism at a very young age, Duvamil has worked very hard to control her curse. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Duvamil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and many illithids want her driven away
Ideals: Artistic, Gifted, Fighting. Flaws: Disease. Bonds: Enemies. Occupation: Apothecary
Voice: American accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 7)
Armor Class 13
Hit Points 73 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 20 (+5) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1100 gp. Violet garnet (300 gp). Jet (140 gp). Fire opal (800 gp). Lapis lazuli (9 gp). 1 Minor magic item.
Seven Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His lavender fur is thinning but still full. His amber eyes peer out from beneath his feathered pastel hat.
Personality: He never swears and excessively uses polite adverbs when speaking. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Seven grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Seven. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has decided he is irredeemable; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Optimist. Bonds: Poor, In love, Religious, Criminal record. Occupation: Blacksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 74 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 20 (+5) |
Senses Passive Perception 17
Languages Common, Aquan, Infernal, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 2800 gp. 1 Minor magic item.
Heskan Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large black mantle and cape that has been intricately interwoven into his pastel robe. His copper crest has been sun bleached extensively. He wears large thick round spectacles.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town working and never settling down anywhere, but has fallen for a local Detective. He hasn't told them the truth, but wants to settle down with them.
Motivation: He feels threatened by others; and he has a crush on the local detective
Ideals: Entrepeneur. Flaws: Depressed, Fearful. Bonds: Slave, Has a crush. Occupation: Beggar
Voice: Slurs words
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 8 (-1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!

