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NPC Generator

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Advanced [show]


Delg Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears just a brown suit. His hair is always cut to a buzz. His brown eyes dart from person to person to random spaces in the air.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich western family. He was taken from his home at a very young age. Recently the stress of being a Tailor has made it difficult for him to sleep.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Logical. Flaws: Insomniac. Bonds: Rich, Slave, Job. Occupation: Tailor

Voice: Scottish accent

Attributes [hide]

Delg Burrowfound, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 17 (+3)11 (+0) 17 (+3)11 (+0)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 600 sp. Rose (60 gp). Rock crystal (60 gp).


Social Check DCs


Griselda Upton, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'1" and is dressed in a clean grey cloak covering her clean studded leather. Her right leg appears badly burned and disfigured. Her chestnut hair is heavily combed to the right. Her brown eyes peer out from beneath her feathered grey hat.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: A powerful slaver made her what she is. Griselda was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Griselda decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker, Entrepeneur. Bonds: Mentor, Criminal record. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Griselda Upton, Female Human Warrior 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 5 (-3)11 (+0) 6 (-2)12 (+1)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Adrik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He has a slight overbite and is overall scrawny. His hair is white and very short. His green eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. He would rather hide behind his crafts than deal with other people.

History: Adrik was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To get a good night's sleep; and marry his brother to traveling adventurers

Ideals: Artistic. Flaws: Shy, Insomniac. Bonds: Family, Adventurer. Occupation: Herbalist

Voice: Sore throat, cough

Attributes [hide]

Adrik Aranore, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)17 (+3) 16 (+3)9 (-1)
Skills Religion +5, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Undercommon, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1 Half-Plate.


Social Check DCs


Dain Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also has developed a complete distrust of the Spice Merchant profession.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. One day when Dain was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Dain was heart-stricken from the event, and his mother started working long hours to provde for them. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it; and to unite with his brother

Ideals: Joker. Flaws: PTSD. Bonds: Rich, Job, Family. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Dain Rumnaheim, Male Dwarf Monk 4
Medium (4'5") Dwarf, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 11 (+0)13 (+1) 16 (+3)4 (-3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven, Gnoll
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1

Possessions: Black pearl (200 gp).


Social Check DCs

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