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Advanced [show]


Theodoric Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears skinny pants and wears a violet and blue robe with the hood down. His red hair is thinning but still full. His eyes are likewise amber.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Many dire rats want him driven away; and someone believes him a fraud

Ideals: Artistic, Logical. Flaws: Emotional. Bonds: Military, Enemies. Occupation: Actor

Voice: Cold and demanding tone

Attributes [hide]

Theodoric Arnuanna, Male Half-Elf Sorcerer 11
Medium (5'5") Half-Elf, Neutral Good (CR 11)
Armor Class 9
Hit Points 60 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)9 (-1) 14 (+2)14 (+2)
Skills Athletics +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 250 pp. Gold music box (3000 gp). Jeweled anklet (3000 gp). Fire opal pendant on a fine gold chain (1100 gp).


Social Check DCs


Kyle Dayton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is cut close to his head. His eyes are green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the west. Kyle was born on a far western plains where he grew up under the tutelage of his mother, an expert Server. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker, Justice, Fighting. Bonds: Rich, Immigrant, Religious. Occupation: Server

Voice: Prounounces S like Z

Attributes [hide]

Kyle Dayton, Male Human Bard 9
Medium (5'4") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)18 (+4) 17 (+3)10 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Ignan, Goblin, Sylvan, Elven
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Bentley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and dresses in collared shirts and wears a proper scarf over his head. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Farmer arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Justice. Flaws: Racist. Bonds: Adventurer, Rich, Debt. Occupation: Farmer

Voice: Soft and melodious

Attributes [hide]

Balimaar Bentley, Male Human Rogue 8
Medium (5'1") Human, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)4 (-3) 12 (+1)16 (+3)
Skills Intimidation +6, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1300 gp. Banded agate (6 gp). Aquamarine (600 gp). Malachite (6 gp). Black opal (1500 gp). 1 Minor magic item.


Social Check DCs


Giselle Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears a robe, a symbol of luck around her neck, and a axe on her belt, and sports empty pouches on her belt. She has wavy brown hair. Her blue eyes peer out from beneath her top yellow hat.

Personality: She can speak with the recently deceased. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Sold as a small child to a slaver, Giselle was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Giselle took refuge in the old dungeon and found the beat up axe and armor she uses now. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Retire the richest woman in the west.

Ideals: Fighting, Gifted, Entrepeneur. Bonds: Mentor, Nature. Occupation: Armorer

Voice: Nasally tone

Attributes [hide]

Giselle Arnuanna, Female Half-Elf Adept 4
Medium (5'0") Half-Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp. 1 Disguise kit. 1 Healer’s kit.


Social Check DCs

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