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NPC Generator

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Advanced [show]


Gilthur Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear grey tank tops with white pants. He has wavy chestnut hair. He has several tiny ruby earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has all his life been fascinated with singing.

History: Gilthur was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: Money/treasure; and he is unsatisfied with his job

Ideals: Athletic, Artistic. Bonds: Rich, Job, Immigrant. Occupation: Hunter

Voice: Booming voice

Attributes [hide]

Gilthur Thrahak, Male Dwarf Druid 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Raam Glee, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His dark red hair is smooth and relatively long. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a poor family in the city he treasured whatever gifts he got. Raam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Shy, Secretive. Bonds: Poor, Adventurer. Occupation: Server

Voice: Squeaky

Attributes [hide]

Raam Glee, Male Tiefling Aristocrat 1
Medium (5'5") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)17 (+3) 13 (+1)18 (+4)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rosamund Webley, Female Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is cut close to her head. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She likes to make people angry or surprised. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born to a poor family in the city she treasured whatever gifts she got. Through the years after Rosamund was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Rosamund's mother didn't care for her much, and the feeling was mutual. She got away from her former life and has fallen to alcoholism.

Motivation: Wants to work out more often.

Ideals: Athletic, Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Poor. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Rosamund Webley, Female Human Aristocrat 8
Medium (5'10") Human, Lawful Neutral (CR 8)
Armor Class 7
Hit Points 31 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 6 (-2)13 (+1) 16 (+3)11 (+0)
Skills Religion +4, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +0 / 2d10-3, Grapple +2

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriff Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and usually wears her brown robe and has her sickle always slung over her shoulder. Her black hair is drawn into a tight pony tail with a card scrunchie. Her eyes, though not visible through her cowl, are hazel.

Personality: Aggressive, abrasive, and angry, Oriff embodies much of what other species detest in the Dwarves. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father took her hunting and taught her how to get in the mind of other creatures. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriff fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Criminal record, Nature. Occupation: Slave Trader

Voice: Hissing voice

Attributes [hide]

Oriff Torunn, Female Dwarf Ranger 11
Medium (4'2") Dwarf, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 63 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)16 (+3) 10 (+0)10 (+0)
Skills Insight +4, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Giant, Aquan
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 120 pp. Sardonyx (60 gp). Hematite (9 gp). Golden yellow topaz (400 gp).


Social Check DCs

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