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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Joan Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears loose pants and a collared shirt complete with sweater beneath her coat. She wears her red hair up. Her amber eyes are slightly larger than normal.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a necromancer, Joan was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She used her abilities to travel the world and help people.

Motivation: She has a crush on the local Masseuse; and she wants to get laid

Ideals: Optimist, Philantrophist. Bonds: Mentor, Has a crush. Occupation: Crown-heir

Voice: French accent

Attributes [hide]

Joan Harper, Female Half-Elf Sorcerer 2
Medium (4'10") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 300 sp. Lapis lazuli (4 gp).


Social Check DCs


Aline Blankley, Female Human [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears bulky grey painted plate armor. Her whole body is exceptionally muscular. Her long blonde hair reaches down to her waist. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Her tongue was cut out and she uses sign language. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Aline studied abroad. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. Due to her spouse's obsession with being a Mortician they were divorced and she won custody of their daughter. She worked as a Sculptor, and she later adopted a second daughter.

Motivation: Marry her sister to traveling adventurers.

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Poor, Family. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Aline Blankley, Female Human Druid 1
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)14 (+2) 14 (+2)16 (+3)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Large well-done wool tapestry (200 gp).


Social Check DCs


Elizabeth Atherton, Female Human [Permalink]

Personal [hide]

Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her long auburn hair reaches down to her waist. Her eyes are green.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a great chef.

History: Elizabeth lived on a farm with her mother, near the main road leading to a nearby town. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She now owns her own business.

Motivation: She's repulsed by the PC; and wants to raise her children well

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Elizabeth Atherton, Female Human Paladin 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)12 (+1) 14 (+2)4 (-3)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Morkral Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey costume with the symbols of strength on his torso. His blonde hair has been sun bleached extensively. His eyes are a pleasant hazel.

Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his father. Morkral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Fighting. Flaws: Forgetful. Bonds: Adventurer, Criminal record. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Morkral Brawnanvil, Male Dwarf Paladin 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)16 (+3) 7 (-2)4 (-3)
Skills Athletics +3, Nature +5
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal, Halfling, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 290 gp.


Social Check DCs

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