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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Thomas Norton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a well pressed and immaculate suit (or dress). He wears a broad hat to hide his balding. This brown eyed easterner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with his god.

History: A powerful slaver made him what he is. A gifted student he started as a Barber, but he got bored and became a Hunter. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Depressed. Bonds: Job, Religious, Mentor. Occupation: Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Thomas Norton, Male Human Commoner 11
Medium (6'3") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 52 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Nature +6, Stealth +7
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 280 pp. Tiger eye turquoise (8 gp). Rose (30 gp). Chrysoberyl (80 gp). Golden pearl (80 gp). Blue star sapphire (1300 gp). Jet (80 gp). Chalcedony (30 gp). Clear bright green emerald (4000 gp).


Social Check DCs


Sun Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears brown leather gloves, a brown jacket, and tight pants. He wears his cinnamon fur up. His eyes are hazel and he is always smoking a pipe.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Persistence, Logical. Flaws: Antagonistic, Disease. Bonds: Poor. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Sun Grass, Male Tabaxi Expert 10
Medium (6'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 74 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)12 (+1) 8 (-1)15 (+2)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +5

Possessions: 160 pp.


Social Check DCs


Gorga Brandon, Female Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged woman wears white trousers with black and green striped suspenders. She wears various colorful collared shirts and is in decent physical shape. She sports a flattop hair cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She has a minor phobia of water and hates getting wet.

History: She was born on a small isolated farm. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She wants revenge against dire rats; and balancing her hectic life and new spice merchant responsibilities is difficult

Flaws: Fearful. Bonds: Enemies, Nature, Religious, Job. Occupation: Spice Merchant

Voice: Loud with bravado

Attributes [hide]

Gorga Brandon, Female Half-Orc Ranger 5
Medium (5'5") Half-Orc, Chaotic Good (CR 5)
Armor Class 8
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)7 (-2) 14 (+2)10 (+0) 15 (+2)11 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp.


Social Check DCs


Heward Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a violet shirt with thin grey vertical stripes and tan pants. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Half-Elves. He works hard and plays hard.

History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Antagonistic, Hedonist. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Cold and demanding tone

Attributes [hide]

Heward Blumenthal, Male Half-Elf Sorcerer 5
Medium (5'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Insight +5, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 600 gp. Solid gold idol (1200 gp). Jeweled anklet (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold dragon comb with red garnet eye (800 gp).


Social Check DCs

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