Marastyr Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'1", this woman usually wears her grey robe and has her scimitar always slung over her shoulder. Her white hair, when down, is lengthy. Her eyes are hazel.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She was born at the edge of vast forest. She was taken as a slave by a traveling circus and forced to perform She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and nothing but the best is good enough for her
Ideals: Impeccable, Artistic. Bonds: Nature, Slave, In love. Occupation: Farmer
Voice: Spanish accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 20 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 7 (-2) | 13 (+1) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 140 gp.
Ida Ashton, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears bulky brown painted plate armor. Her white hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She takes great joy in being the best Mayor in town.
History: She was always a brilliant, if unscrupulous mind. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mayor. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: To be a Butcher again; and sabotage a competitor
Ideals: Philantrophist, Logical, Persistence. Flaws: Insane. Bonds: Job. Occupation: Mayor
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 8)
Armor Class 11
Hit Points 48 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 1200 gp. Citrine (80 gp). Moonstone (80 gp). Banded agate (7 gp). Star rose quartz (80 gp). Lapis lazuli (7 gp).
Two Llamas Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears long strands of topaz and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop fur cut. His eyes are copper and catlike.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also hits on women, regardless of circumstances.
History: He comes from a rich eastern family. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he has a crush on the local stylist
Ideals: Athletic. Bonds: Rich, Adventurer, Has a crush. Occupation: Soapmaker
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 21 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Lapis lazuli (6 gp). Aquamarine (400 gp). Chrysoberyl (50 gp). Eye agate (6 gp). Coral (50 gp). Bloodstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Fulton, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his red hair in a pixie cut. He wears large thick round spectacles.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Sold as a small child to a wizard, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor.
Bonds: Adventurer, Job, Mentor, Immigrant. Occupation: Engraver
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!


