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NPC Generator

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Lvl.
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Seed

Advanced [show]


Williamina Remein, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears a yellow vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her yellow boots flare out at the collars. Beneath her clothing is a huge mess of scar tissue. Her hair is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Sold as a small child to a slaver, Williamina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an apprentice working in her father's forge. She has achieved small success as a Roofer.

Motivation: Wants to open a new tavern; and she is currently in port desperately looking for someone to get her out

Flaws: Hedonist. Bonds: Slave, Job, Mentor. Occupation: Roofer

Voice: High pitched and raspy

Attributes [hide]

Williamina Remein, Female Half-Elf Expert 4
Medium (5'5") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 12 (+1)4 (-3)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp.


Social Check DCs


Gillyd Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears rags and sports a simple walking cane. Her auburn hair is styled in orderly dreadlocks. She has violet eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Gillyd grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gillyd. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Elven compassion; and wants to raise her children well

Ideals: Gifted, Optimist. Flaws: Racist. Bonds: Poor, Criminal record, Family. Occupation: Body Guard

Voice: Draws out vowels

Attributes [hide]

Gillyd Burrowfound, Female Dwarf Fighter 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)15 (+2) 10 (+0)12 (+1)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 2000 cp. 1 Half-Plate.


Social Check DCs


Greethen Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears rags and sports a simple walking cane. His crest is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. The war was a terrible time for him, and Greethen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Greethen took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Shy, Depressed. Bonds: Poor, Military. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

Greethen Esstyrlynn, Male Dragonborn Aristocrat 7
Medium (6'8") Dragonborn, Lawful Evil (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Nature +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 30000 cp. Black opal (500 gp).


Social Check DCs


Corkitron Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a red costume with the symbols of the four houses of cards on his torso. His tied-back hair is golden. He has gleaming, smiling hazel eyes.

Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. While studying, he fell in love. They married and had a son. Some 4 years later his spouse died after the birth of his son. Heartbroken, Corkitron never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Religious, In love. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Corkitron Sunmeadow, Male Halfling Aristocrat 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 57 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)10 (+0) 17 (+3)14 (+2)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 800 gp. Zircon (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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