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NPC Generator

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Advanced [show]


Orla Garrick, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'5" has a big stupid grin on her face most of the time. She prefers to wear blue clothing when she does not wear armor. Her black hair is lengthy. Her otherwise smooth face is marked with small tiny scars.

Personality: Prone to second guessing herself, she comes off as nervous. She plays an instrument quite well.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted divine powers by her dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic, Gifted, Fighting. Flaws: Shy. Occupation: Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Orla Garrick, Female Gnome Warrior 2
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills History +3, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 gp. 1 Chain shirt.


Social Check DCs


Adelaide Accord, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sai, but if one is not available she will default to her dagger. She has a long auburn ponytail with little hanging trinkets. Her otherwise smooth face is marked with small tiny scars.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She got into the Barkeep business at a young age. Through the years after Adelaide was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Adelaide's father didn't care for her much, and the feeling was mutual. She tends to her Barkeep job now, and dutifully fulfills any obligations she has.

Motivation: Sabotage a competitor.

Ideals: Justice. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Adelaide Accord, Female Half-Elf Aristocrat 4
Medium (5'4") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. Coral (160 gp). Bloodstone (20 gp).


Social Check DCs


Drifting Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has dyed her greying yellow fur a little too much giving a sharp yellow color. Her amber eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Drifting was born the youngest of three triplets. Drifting abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and to clean up the streets

Ideals: Optimist. Flaws: Insomniac. Bonds: Family, Adventurer, Guardian. Occupation: Baker

Voice: Spanish accent

Attributes [hide]

Drifting Timber, Female Tabaxi Bard 6
Medium (4'9") Tabaxi, True Neutral (CR 6)
Armor Class 10
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)15 (+2) 11 (+0)17 (+3)
Skills Animal Handling +3, History +5
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 600 gp.


Social Check DCs


Kite Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with blue pants. He is portly but not overly obese. His fur is cinnamon and curly. His fierce amber eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His mother raised him in a mountain cabin. Like his father and his brother before him, after school he went straight into learning to become a Butcher. He has drifted from career to career and currently works as a Butcher.

Motivation: Further expansion of business; and wishes to resurrect an old love

Flaws: Antagonistic. Bonds: Religious, Nature, Job, In love. Occupation: Butcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Kite Of Wine, Male Tabaxi Warrior 5
Medium (6'7") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)12 (+1) 10 (+0)16 (+3)
Skills Medicine +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 200 gp. Amber (40 gp). Obsidian (11 gp). Coral (40 gp). Star rose quartz (20 gp).


Social Check DCs

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