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NPC Generator

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Advanced [show]


Peter Langdon, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a cross on it. With a patchy blonde beard and wild blonde hair. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Peter took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Impulsive. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Peter Langdon, Male Human Warlock 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 8 (-1)7 (-2) 15 (+2)9 (-1)
Skills Intimidation +1, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Oblar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is brown. His blue eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Fighting, Athletic, Disciplined. Flaws: Antagonistic. Bonds: Poor. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Oblar Jamjar, Male Halfling Druid 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Medicine +4, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 10 pp. Golden yellow topaz (200 gp). 1 Masterwork studded leather.


Social Check DCs


Vanchu Ogden, Female Half-Orc [Permalink]

Personal [hide]

Description: She stands about 5'11" and is wearing a long, white cloak. Her right hand appears badly burned and disfigured. She has chestnut hair. Her eyes are violet and catlike.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She believes the world needs to unite to get rid of brigands once and for all.

History: She comes from a rich northern family. In her 18th year, her parents were killed by a brigands raid, leaving Vanchu alone in the world. After a stint in an orphanage, she was adopted. She has never given up on her dancing dream.

Motivation: She has a crush on the local Sellsword; and to find somewhere to settle down

Ideals: Artistic. Flaws: Mundane. Bonds: Enemies, Rich, Has a crush. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Vanchu Ogden, Female Half-Orc Expert 9
Medium (5'11") Half-Orc, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 61 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)11 (+0) 8 (-1)10 (+0)
Skills Insight +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1500 gp. Blue star sapphire (700 gp). Deep blue spinel (1000 gp). Malachite (16 gp). Chrysoprase (80 gp). Iolite (80 gp). Azurite (16 gp). Tiger eye turquoise (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thea Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has white hair. Her amber eyes dart from person to person.

Personality: She snorts whenever she laughs or is feeling confident. She does not believe in violence as a means to an end. She is a dedicated Mercenary but believes her peers are too gung-ho.

History: Sold as a small child to a brothel owner, Thea was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Cursed with unlife at a very young age, Thea has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To unite with her sister; and to reunite with her absent father

Ideals: Pacifist. Flaws: Disease. Bonds: Rich, Mentor, Family. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Thea Warmwater, Female Halfling Wizard 2
Small (2'9") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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