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Advanced [show]


Great Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'11". She wears dark leathers with embroidery, and her gloved hand is found clutching a club. She has black fur. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Great grew up listening to her mother's many stories. Like her mother and her brother before her, after school she went straight into learning to become a Hunter. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she desires power and/or immortality

Ideals: Athletic. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Hunter

Voice: Can't modulate volume

Attributes [hide]

Great Fang, Female Tabaxi Expert 2
Medium (5'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 10 (+0)10 (+0)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 7000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sun Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Her gray fur, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: From birth she was tutored by a cruel and relentless mentor. Her childhood dream was to be a Marshal, but she was a colossal failure. She then took over the family business and is one of the better Armorer for hire.

Motivation: To be a Marshal again; and an old rival family wants her found

Flaws: Insomniac. Bonds: Job, Family, Mentor. Occupation: Armorer

Voice: French accent

Attributes [hide]

Sun Plume, Female Tabaxi Druid 3
Medium (6'4") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)7 (-2) 8 (-1)16 (+3)
Skills Performance +5, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Silver comb with moonstones (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Silver comb with moonstones (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Nordak Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He carries a battered rapier and tarnished ceremonial dagger as well. He has moderate length white hair. His hazel eyes are slightly larger than normal.

Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. Nordak is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: To be a Mortician again.

Ideals: Fighting. Bonds: Job, Family, Rich. Occupation: Healer

Voice: Whispers

Attributes [hide]

Nordak Bigtoe, Male Dwarf Monk 12
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 56 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)8 (-1) 13 (+1)10 (+0)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: 30000 sp. Freshwater pearl (4 gp). Carnelian (70 gp). Jasper (70 gp). Emerald (900 gp). Black pearl (1000 gp). Brown-green garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anbera Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she is typically in her Mayor uniform. Her black hair has been sun bleached extensively. Her eyes are brown and catlike.

Personality: She acts crazy and hedonistic. Energy wise she seems alert and responsive.

History: Born to a pair of adventurers, Anbera grew up listening to her mother's many stories. She was taken as a slave by a traveling circus and forced to perform She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends; and she's looking for her big break

Ideals: Professionalism. Flaws: Hedonist. Bonds: Job, Adventurer, Slave. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Anbera Trueblood, Female Dwarf Aristocrat 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)15 (+2) 15 (+2)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 70 pp. Deep green spinel (120 gp). Red spinel (120 gp). Bloodstone (30 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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