Murook Wedgwood, Female Half-Orc [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she usually wears her black robe and has her ceremonial dagger always slung over her shoulder. Her red hair is cut short with large spiked bangs in the front. Her eyes, though not visible through her cowl, are blue.
Personality: Murook is depressed about a lot of things. She tends to be a nihilist. She invites people to come help in her community garden.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She worked as a nervous Junk Dealer and found it very stressful. She has achieved small success as a Junk Dealer.
Motivation: An old rival family wants her found; and she feels kind of lost in life
Ideals: Philantrophist. Flaws: Depressed. Bonds: Slave, Job, Family. Occupation: Junk Dealer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 6)
Armor Class 11
Hit Points 17 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 800 gp. Red spinel (140 gp). Silver pearl (140 gp). Black pearl (1500 gp). Malachite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elizabeth Rayden, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair, while still mostly white, has prominent grey streaks. Her eyes are likewise hazel.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She would rather hide behind her crafts than deal with other people.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Elizabeth took refuge in the old dungeon and found the beat up sickle and armor she uses now. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is greedy.
Ideals: Joker, Artistic. Flaws: Shy. Bonds: Poor, Nature. Occupation: Seamstress
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 23000 cp. Fire opal (600 gp). Moonstone (40 gp). 1 Minor magic item.
Edge Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her long beige fur kept up in a rat tail. Her eyes are a pleasant yellow.
Personality: She is very quiet and rarely speaks above a whisper. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Edge was born in the north. At a young age she loved to build and create. When money was particularly tight she was walking through alleys when she overheard a Navigator hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wishes to resurrect an old love; and wants to work out more often
Ideals: Fighting, Athletic, Persistence. Flaws: Shy. Bonds: In love, Poor. Occupation: Navigator
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 7 (-2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp. 1 Healer’s kit. 1 Magnifying glass. 1 Simple lock.
Bertram Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes lackadaisically let the world flow into them.
Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Soapmaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and revenge
Flaws: Antagonistic. Bonds: Adventurer, Poor, Criminal record, Enemies. Occupation: Soapmaker
Voice: pre-pubescent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +2
Possessions: 400 sp. Obsidian (11 gp). 1 Hourglass.
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Their contribution stands as a beacon of hope for all adventurers!

