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NPC Generator

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Advanced [show]


Jarsali Siannodel, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears dull violet sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case. With wild brown hair. She wears crescent spectacles with a black brim.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born at the edge of vast desert. She has chosen to use the inheritance that was left to her frivolously. She moves from town to town, unable to find a place to settle.

Motivation: She is greedy.

Ideals: Disciplined. Bonds: Immigrant, Adventurer, Nature, Rich. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Jarsali Siannodel, Female Half-Elf Wizard 12
Medium (5'6") Half-Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 35 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)15 (+2) 14 (+2)17 (+3)
Skills History +6, Persuasion +7
Senses Passive Perception 12
Languages Common, Elven, Gnome, Draconic
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 1000 gp. Malachite (11 gp). Aquamarine (700 gp). Lapis lazuli (11 gp).


Social Check DCs


Adrex Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who tends to wear a large black jacket, he is not a threatening figure. His white crest is heavily combed to the right. He has a tattooed face.

Personality: Overbrimming with self-confidence, Adrex isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Detective, but he got bored and became a Tailor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to settle down with his crush

Ideals: Impeccable, Philantrophist. Bonds: Poor, Job, Has a crush. Occupation: Tailor

Voice: Farmer accent

Attributes [hide]

Adrex Yarjerit, Male Dragonborn Warlock 3
Medium (6'7") Dragonborn, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Red garnet (50 gp). Chrysoprase (70 gp). Star rose quartz (70 gp).


Social Check DCs


Orryn Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his greataxe. He has moderate length silver hair. He has gleaming, smiling brown eyes.

Personality: Orryn wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. Orryn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Orryn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Disciplined. Flaws: Hedonist. Bonds: Immigrant, Criminal record. Occupation: Sailor

Voice: Soothing and warm

Attributes [hide]

Orryn Ironhide, Male Gnome Aristocrat 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 7 (-2)9 (-1)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 8
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Maynild Coulson, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'2" and tends to wear a large violet jacket. Her right leg appears badly burned and disfigured. Her blonde hair is braided into rings. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is business-like. She takes instructions and follows them to the letter. She always tries to repair and not replace. It was this mentality that drove her into the Healer business.

History: Sold as a small child to a wizard, Maynild was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She dropped out of school before completing her studies. She hasn't been sleeping well lately.

Motivation: To share knowledge with the world; and she's attracted to the pc

Ideals: Professionalism, Persistence, Logical. Flaws: Insomniac. Bonds: Mentor. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Maynild Coulson, Female Half-Elf Aristocrat 1
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)15 (+2) 16 (+3)5 (-3)
Skills Arcana +4, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 90 gp. Azurite (13 gp).


Social Check DCs

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