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NPC Generator

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Advanced [show]


Zephan Wary, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear green pants and tee shirts. His red hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zephan took refuge in the ruined castle and found the beat up lance and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Insomniac, Shy, Antagonistic. Bonds: Nature. Occupation: Knight

Voice: Speaks fast with a slight lisp

Attributes [hide]

Zephan Wary, Male Tiefling Fighter 6
Medium (6'1") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)9 (-1) 13 (+1)16 (+3)
Skills Acrobatics +4, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6

Possessions: 700 gp. Eye agate (13 gp). Zircon (40 gp). Lapis lazuli (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chem Rage, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His silver hair is kept up in a ponytail inside a top hat. His red eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Chem is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a white middle class family as the only child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Mundane, Disease. Bonds: Family, Religious. Occupation: Engraver

Voice: Middle-eastern accent

Attributes [hide]

Chem Rage, Male Tiefling Druid 6
Medium (6'5") Tiefling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)17 (+3) 11 (+0)12 (+1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 10
Languages Common, Draconic, Halfling, Auran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 60000 cp. 1 Breastplate.


Social Check DCs


Oolah Marley, Female Half-Orc [Permalink]

Personal [hide]

Description: She very much looks the part of a Miner. She carries a battered kukri and tarnished dagger as well. Her red hair is slicked back into a classic pompadour. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Oolah reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has been saving her money to try and buy her brother's freedom.

Motivation: Balancing her hectic life and new Miner responsibilities is difficult; and further expansion of business

Ideals: Fighting. Bonds: Job, Enemies, Family, Military. Occupation: Miner

Voice: Slurs words

Attributes [hide]

Oolah Marley, Female Half-Orc Bard 6
Medium (6'3") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 16 (+3)5 (-3) 12 (+1)11 (+0)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 11
Languages Orc
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30000 cp. White pearl (160 gp). Star rose quartz (70 gp). Obsidian (12 gp). Violet garnet (500 gp).


Social Check DCs


Yvonne Hackney, Female Human [Permalink]

Personal [hide]

Description: She wears bulky grey painted plate armor. Her skin is fair and her fingers are delicate and long. She wears a deerstalker hat to hide her balding. She has green eyes and a grey hat with a tan feather.

Personality: Eccentric and domineering, Yvonne will drive conversation. She invites people to come help in her community garden.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 13th year, her parents were killed by a goblins raid, leaving Yvonne alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by goblins. Yvonne was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: She is currently in port desperately looking for someone to get her out; and a deep hatred of goblins

Ideals: Extrovert, Philantrophist. Flaws: Disease. Bonds: Enemies, Slave. Occupation: Guard

Voice: Sleepy voice

Attributes [hide]

Yvonne Hackney, Female Human Barbarian 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 12 (+1)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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