Quick Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a pastel armored body suit, with a simple grey line shooting up and back down. He sports a flattop fur cut. He has gleaming, smiling green eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He would rather hide behind his crafts than deal with other people.
History: Born in the west to a Barber, Quick learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He tends to his Barber job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Job. Occupation: Barber
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 9)
Armor Class 11
Hit Points 68 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Brass mug with jade inlays (200 gp). Old masterpiece painting (1400 gp). Old masterpiece painting (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Joan Redfield, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her long auburn hair kept up in a rat tail. She has gleaming, smiling brown eyes.
Personality: She has a massive crush on the younger sibling of the Locksmith who has hired her part-time. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She comes from a rich western family. A gifted student she started as a Adventurer, but she got bored and became a Locksmith. She's also a talented Adventurer, but doesn't like to broadcast it.
Motivation: She has a crush on the local Adventurer.
Ideals: Athletic. Bonds: Has a crush, Family, Rich, Job. Occupation: Locksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Chaedi Quinten, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears very tight pants and wife beaters, though occasionally she sports a violet coat. She has wavy blonde hair. This gray eyed westerner is not easily forgotten.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To share knowledge with the world.
Ideals: Athletic, Passionate, Logical, Fighting. Flaws: Mundane. Occupation: Spy
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 15)
Armor Class 12
Hit Points 103 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. Azurite (9 gp). Violet garnet (1400 gp). Chrysoberyl (70 gp). Jasper (80 gp). Jade (70 gp). Tiger eye turquoise (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Werydd Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her golden hair is cut short with large spiked bangs in the front. She has gleaming, smiling amber eyes.
Personality: Werydd speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does not believe in violence as a means to an end. She is a dedicated Tanner but believes her peers are too gung-ho.
History: Sold as a small child to a necromancer, Werydd was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She wants nothing more than to rejoin the army; and to reunite with her absent father
Ideals: Impeccable, Pacifist. Bonds: Mentor, Family, Military. Occupation: Tanner
Voice: Breathy voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 20 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 7 (-2) | 18 (+4) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Ignan
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
Possessions: 300 sp. 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!


