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NPC Generator

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Advanced [show]


Margery Teinithra, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she has the majority of her body covered in plate. Her hair, while still mostly silver, has prominent grey streaks. She has several tiny sapphire earrings on each ear.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark; and she is greedy

Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Slave Trader

Voice: Low range voice

Attributes [hide]

Margery Teinithra, Female Half-Elf Fighter 6
Medium (5'1") Half-Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)17 (+3) 8 (-1)10 (+0)
Skills Athletics +3, Nature +6
Senses Passive Perception 9
Languages Common, Elven, Halfling, Goblin, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +6

Possessions: 3000 sp. Red spinel (80 gp). Golden yellow topaz (800 gp). Violet garnet (800 gp). Blue sapphire (800 gp). 1 Minor magic item.


Social Check DCs


Eiravel Netyoive, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His hair is short and blonde. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 7 years.

Motivation: Sabotage a competitor; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Addict. Bonds: Adventurer, Immigrant, Job. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

Eiravel Netyoive, Male Elf Wizard 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Gurdis Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. She wears a broad hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She comes from a rich western family. In her 11th year, her parents were killed by a illithids raid, leaving Gurdis alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by illithids. Gurdis was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: She has money and likes to spend it; and someone believes her a fraud

Ideals: Optimist. Flaws: Insomniac, Fearful. Bonds: Rich, Enemies. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Gurdis Bloodkith, Female Dwarf Monk 3
Medium (4'0") Dwarf, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)14 (+2) 9 (-1)15 (+2)
Skills Acrobatics +1, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 1400 sp.


Social Check DCs


Beast In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 4'11". She is typically in her Layabout uniform. Her lavender fur is braided into rings. She has several tiny emerald earrings on each ear.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When Beast reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She tends to her Layabout job now, and dutifully fulfills any obligations she has.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Flaws: Terse. Bonds: Job, Rich, Slave, Military. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Beast In Shadow, Female Tabaxi Adept 1
Medium (4'11") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 12 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 pp. Jade (130 gp).


Social Check DCs

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