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NPC Generator

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Advanced [show]


Roger Anderton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a grey broad hat and grey clothes. He wears his silver hair down. His eyes are amber.

Personality: He is calm most of the time but flees social interaction. He has all his life been fascinated with music.

History: He was born to a criminal king-pin and mafia family He has had some formal music training, and achieved minor success. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Criminal record. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Roger Anderton, Male Human Paladin 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 700 sp.


Social Check DCs


Sannl Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears skinny pants and wears a brown and blue robe with the hood down. She wears a small hat to cover her moderate length silver hair. Her eyes are likewise gray.

Personality: Calm and collected, she is a well trained Cartwright. She is afraid of women and trembles around them

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her family was turned out during the war. She and her family wandered south to less war torn lands. She now owns her own business.

Motivation: To find somewhere to settle down; and further expansion of business

Flaws: Shy, PTSD, Mundane. Bonds: Job, Religious. Occupation: Cartwright

Voice: pre-pubescent

Attributes [hide]

Sannl Torevir, Female Dwarf Druid 7
Medium (4'2") Dwarf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 26 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He very much looks the part of a Ploughman. Beneath his clothing is a huge mess of scar tissue. He wears a top hat to hide his balding. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Three's first love is himself. His second love is also himself. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the south to a Ploughman, Three learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job

Ideals: Impeccable, Optimist. Bonds: Job, Slave, In love. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Three In the Storm, Male Tabaxi Commoner 5
Medium (6'1") Tabaxi, Lawful Good (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 8 (-1)8 (-1)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 70 pp. Gold and topaz bottle stopper cork (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Cloth of gold vestments (40 gp). Gold and topaz bottle stopper cork (1200 gp).


Social Check DCs


Murgen Gyula, Female Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears rags and sports a simple walking cane. She has styled her blonde hair well, parting it to the left. She is baby faced.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: From birth she was tutored by a cruel and relentless mentor. A few years later when the east was not economically sound they moved to her current location. She struck the Shoemaker job and began her own company from there.

Motivation: She is unsatisfied with her job.

Ideals: Optimist. Bonds: Poor, Job, Mentor, Immigrant. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Murgen Gyula, Female Half-Orc Cleric 7
Medium (4'11") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 15 (+2)7 (-2)
Skills Medicine +5, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Druidic, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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