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NPC Generator

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Advanced [show]


Pelt Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman wears a worn and beaten armor. Her clothes are grease stained in places. Her gray fur has been sun bleached extensively. She tend to wears goggles to shield her eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is afraid of women and trembles around them

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Adept school at a young age so that she could practice her arcane talents. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Poor, Immigrant. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Pelt Paws, Female Tabaxi Adept 2
Medium (4'7") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)12 (+1) 6 (-2)10 (+0)
Skills Animal Handling +0, Nature +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 330 gp.


Social Check DCs


Gerald Blyth, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. He sports a flattop hair cut. His hazel eyes are slightly larger than normal.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a habit of throwing himself into exceedingly dangerous situations.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up club and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: Retire the richest man in the east; and to prove his worth to the world

Ideals: Optimist, Entrepeneur. Flaws: Insane, Impulsive. Bonds: Nature. Occupation: Courier

Voice: Low and grunting

Attributes [hide]

Gerald Blyth, Male Human Aristocrat 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)8 (-1) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple +2

Possessions: 120 gp.


Social Check DCs


Qualen Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears a tan shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them and is in decent physical shape. His hair, while still mostly white, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born in the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now travels the world, in search of power and loot.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Scribe

Voice: Indian accent

Attributes [hide]

Qualen Murnig, Male Gnome Rogue 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)12 (+1) 13 (+1)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Darkwood Shield.


Social Check DCs


Ethereal Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a brown suit, white shirt, and grey tie. His fur is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born into a rich family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and to settle down with his crush

Flaws: Antagonistic. Bonds: Family, Rich, Criminal record, Has a crush. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Ethereal Fang, Male Tabaxi Barbarian 5
Medium (5'4") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 50 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 16 (+3)17 (+3)
Skills Athletics +4, Religion +5
Senses Passive Perception 13
Languages Common, Infernal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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