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NPC Generator

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Advanced [show]


Susannah Connors, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many blue ritualistic tattoos. She wears baggy violet pantaloons and a blue scarf. Her auburn hair is cut jaggedly and amateurishly. Her eyes are brown.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Susannah hails from a village terrorized by illithids. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fletcher work with an outfit from a few towns over. Fletcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Marry her sister to traveling adventurers; and wants to raise her children well

Ideals: Opinionated. Bonds: Enemies, Job, Adventurer, Family. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Susannah Connors, Female Half-Elf Ranger 10
Medium (5'2") Half-Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 46 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +5
Senses Passive Perception 11
Languages Common, Elven, Infernal, Druidic
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 2000 gp. Coral (160 gp). Malachite (12 gp). Bloodstone (40 gp). Lapis lazuli (12 gp). Jasper (40 gp). Tourmaline (160 gp). Zircon (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a violet collared shirt and tan pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His golden hair is styled in orderly dreadlocks. His hazel eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a white middle class family as the only child. A few years later when the east was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and he is content

Flaws: Depressed, Antagonistic, Mundane, Disease. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Spanish accent

Attributes [hide]

Naill Ray, Male Half-Elf Aristocrat 4
Medium (5'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)15 (+2) 14 (+2)8 (-1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Three Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Fletcher does. His yellow fur is braided into rings. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Fletcher. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.

Ideals: Persistence. Bonds: Job, Immigrant, Family, Nature. Occupation: Fletcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Three Of Ebony, Male Tabaxi Monk 10
Medium (5'11") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 52 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 9 (-1)10 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 700 gp. Smoky quartz (30 gp). Peridot (30 gp). Golden yellow topaz (1100 gp). Red garnet (60 gp). Moonstone (30 gp). Jade (60 gp). Brown-green garnet (60 gp). Red garnet (60 gp).


Social Check DCs


Azzakh Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His left leg appears badly burned and disfigured. He sports a flattop crest cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a white middle class family as the only child. Azzakh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Shy, Mundane. Bonds: Nature. Occupation: Stylist

Voice: Scottish accent

Attributes [hide]

Azzakh Qyxpahrgh, Male Dragonborn Commoner 5
Medium (6'4") Dragonborn, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)8 (-1) 10 (+0)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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