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NPC Generator

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Advanced [show]


Gynnie Underbough, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 2'9" has a big stupid grin on her face most of the time. She wears a white small hat and white clothes. She has done her best to style her brown hair to look like a famous performer. Her face is covered beneath a completely black helmet.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Gynnie was born the youngest of three triplets. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Gynnie and her spouse have recently divorced.

Motivation: Marry her brother to traveling adventurers; and her spouse's relatives view her with great suspicion

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Rich, Family. Occupation: Cartwright

Voice: Smoker's lung

Attributes [hide]

Gynnie Underbough, Female Halfling Commoner 11
Small (2'9") Halfling, Lawful Good (CR 11)
Armor Class 11
Hit Points 65 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)17 (+3) 10 (+0)13 (+1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Giant, Terran
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 2300 gp. Violet garnet (1500 gp). Aquamarine (1500 gp). Hematite (10 gp).


Social Check DCs


Kelter Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man is typically in his Apothecary uniform and is in decent physical shape. His hair is auburn and curly. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments

History: Gifted from a young age, Kelter studied abroad. His family was turned out during the war. He and his family wandered east to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the east; and he'd like to take his coworkers down a peg

Ideals: Gifted, Entrepeneur. Flaws: PTSD. Bonds: Job, Immigrant. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kelter Reedfellow, Male Halfling Expert 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 45 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)14 (+2) 12 (+1)16 (+3)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Elven, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4

Possessions: 300 gp. 1 Masterwork Musical instrument.


Social Check DCs


Trym Beverly, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his blue robe, and he perpetually has his hammer ready. He keeps his long auburn hair kept up in a rat tail. This blue eyed southerner is not easily forgotten.

Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Trym was born the youngest of three triplets. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He then took over the family business and is one of the better Shepherd for hire.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Fighting. Bonds: Job, Enemies, Family, Immigrant. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Trym Beverly, Male Human Rogue 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)13 (+1) 11 (+0)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Thamuz Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is lengthy and is close to two feet long. This red eyed northerner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Thamuz lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Junk Dealer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.

Motivation: To be a Junk Dealer again; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Job, Family, Rich. Occupation: Armorer

Voice: Tuts and clicks tongue

Attributes [hide]

Thamuz Serenity, Male Tiefling Ranger 5
Medium (5'2") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Athletics +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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