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NPC Generator

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Advanced [show]


Spear In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'3" northern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His fur is cut close to his head. He has a dull look in his blue eyes.

Personality: Spear is depressed about a lot of things. He tends to be a nihilist. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Spear abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: To get a good night's sleep; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Depressed, Antagonistic, Insomniac. Bonds: Adventurer. Occupation: Scribe

Voice: Old thin voice

Attributes [hide]

Spear In the Wind, Male Tabaxi Warrior 4
Medium (5'3") Tabaxi, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 38000 sp. 1 Breastplate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Daar Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing colorful clothing, dressed as a Apothecary. She wears a broad hat to cover her moderate length gold crest. Her eyes are a pleasant red.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is lazy and tries to find solutions quickly.

History: Daar was raised in a hard working conservative environment. Daar abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. In the meantime she has taken over work as a Apothecary and occasionally as a mercenary.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Flaws: Antagonistic, Lazy. Bonds: Job, Adventurer. Occupation: Apothecary

Voice: German accent

Attributes [hide]

Daar Tiammanthyllish, Female Dragonborn Rogue 4
Medium (6'2") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)17 (+3) 13 (+1)12 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Goblin, Orc, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Gerald Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and white, and wears rings and necklaces with large, colorful gems, and carries greataxes. His white hair is lengthy and is close to two feet long. This amber eyed westerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born into a rich family. His arcane abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Fighting, Optimist, Gifted, Logical. Bonds: Rich, Job. Occupation: Shepherd

Voice: Breathy voice

Attributes [hide]

Gerald Dulmage, Male Half-Elf Cleric 9
Medium (4'11") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 39 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 9 (-1)15 (+2) 9 (-1)14 (+2)
Skills Religion +5, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Elven, Infernal, Celestial
Attacks Melee +0 / 3d4-3, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 220 pp.


Social Check DCs


Dworic Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. His black hair, when down, is lengthy. His blue eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.

History: Sold as a small child to a brothel owner, Dworic was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved

Ideals: Professionalism, Optimist. Flaws: Insane. Bonds: Mentor, Adventurer. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

Dworic Glanhig, Male Dwarf Ranger 12
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 8
Hit Points 76 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 3d10+0, Ranged +2 / 3d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 1000 gp. Amber (160 gp). Alexandrite (700 gp). Jasper (80 gp). Chrysoberyl (160 gp). Rhodochrosite (11 gp). Deep blue spinel (700 gp). Obsidian (11 gp). White pearl (160 gp). Red spinel (160 gp). Bloodstone (80 gp). 1 Minor magic item.


Social Check DCs

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